Warm up time on jets

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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Warm up time on jets

Post by Waaah_Wah »

It should be removed.

There is simply no point in having it because you cant take off immidiately anyway. Now you have to wait for the warm up time, and then start taxing the jet to the runway and then again wait for the engine to get ready for takeoff.

The 30 sec wait before you can start taxing is just overkill IMO.

Yay on nay? :p
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Warm up time on jets

Post by Rudd »

the 30 seconds is good imo, as it makes the Pilot think a little; is any1 in the way? is the Runway intact? Is there a tosser putting C4 on me? :twisted:

at the very least it means everyone around the Jet knows its about to taxi and they should keep out of the way.
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Warm up time on jets

Post by Solid Knight »

Taxiing? I believe there are fighters ready to go at a moment's notice when within the theater of operations.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Warm up time on jets

Post by gazzthompson »

u can take of the frog and a-10 where they spawn, but i agree with rudd.
Solid Knight wrote:Taxiing? I believe there are fighters ready to go at a moment's notice when within the theater of operations.

i HIGHLY doubt it , the planes would be in hangers ect and need taxing
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Warm up time on jets

Post by Solid Knight »

gazzthompson wrote: i HIGHLY doubt it , the planes would be in hangers ect and need taxing
There is a hangar that points straight down the run way.

When I was in Qatar a few years back they had fully armed jets just sitting there with the pilots in them waiting to take off. You know why? Because when there is a call for air support they want the jet in the air as soon as possible. They don't want to wait for the damn thing to roll out of the hangar and drive around the run way.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Warm up time on jets

Post by Rudd »

IRL jets take ages to get ready, which is probably why those ones u saw were set to go at a moment's notice?

but in PR their are no ground crews coordinating arming and prep of the jet, and there are no checks the pilot has to do either to the mechanics of the aircraft, so a 30second wait to make sure you aint gonna just blow the jet up on the ground isn't unreasonable
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Warm up time on jets

Post by AnRK »

Wouldn't it depend on the airport a little too? I imagine there are a fair few airports where hangers are at the end of runways, but that's not always gonna be the case so some taxing will be involved alot of the time.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Warm up time on jets

Post by hiberNative »

30 seconds is nothing in PR, man.
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Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: Warm up time on jets

Post by Cptkanito »

i'd rather wait 30seconds and sort out tactics while my jets warming up and on the ground, than trying to use squad voip and take off at the same time. I usually bump into things while taxiing and talking at the same time... :shock:
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Warm up time on jets

Post by Tirak »

hiberNative wrote:30 seconds is nothing in PR, man.
30 seconds is a spawn time. Although you should be able to Taxi immediatly, don't know if they finally fixed the rest of the jets for that.
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: Warm up time on jets

Post by markonymous »

well this is what it looks like in real-life:

YouTube - F-16 Start Up Sequence
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Schlapperklange
Posts: 13
Joined: 2008-08-31 07:40

Re: Warm up time on jets

Post by Schlapperklange »

In reality there are some airports that have shelters next to the runway - inside fully fueled and armed aircraft, so they no taxi-time. But they are usually not for close air support (CAS) - they are for emergency intercept operations.

Nevertheless the start-up of an aircraft takes a time. Not only the system checks, but the IRS-align for the Inertial Navigation System (INS) takes a time. Some GPS equipped aircraft can align (speed up the spinners) while taxiing on the ground and update the position for navigation short before take-off. But normally the aircraft should not be moved while IRS-align, otherwise you have a drift that makes the INS-Navigation inaccurate. The time for a full IRS-align is about 6-10 minutes (depends on what latitude you are). So combined with checklists and engine startup, which can be done while IRS-align, the minimum start-up time for an aircraft is approxemetly 6 minutes minimum, beginning from a dark and cold cockpit! So I think 30 secs are not too much.
Any questions?
Last edited by Schlapperklange on 2008-10-17 17:54, edited 3 times in total.
carld2002
Posts: 105
Joined: 2007-05-06 02:56

Re: Warm up time on jets

Post by carld2002 »

My point to the argument would be that 30 seconds would be fine if the engagement ranges were realistic. In a real battle, they would know of the enemy's presence long before the enemy jets actually got witin range to attack. This is not so in pr so you get a constant raping of jets by enemy aircraft before they can even start taxing to defend the base.

For this, I propose lowering the starting time on fighters such as the f-16 and raising it on attack aircraft such as the a-10.
Schlapperklange
Posts: 13
Joined: 2008-08-31 07:40

Re: Warm up time on jets

Post by Schlapperklange »

carld2002 wrote:My point to the argument would be that 30 seconds would be fine if the engagement ranges were realistic. In a real battle, they would know of the enemy's presence long before the enemy jets actually got witin range to attack. This is not so in pr so you get a constant raping of jets by enemy aircraft before they can even start taxing to defend the base.

For this, I propose lowering the starting time on fighters such as the f-16 and raising it on attack aircraft such as the a-10.
Yeah I understand your position. But if your base is being raped, you did a mistake before. That sucks. On certain maps air superiority is very important. You should go for it right in the beginning. In real warfare its not different.

If your base is being raped try to keep the airspace clean around your airport, with AA, so that your jets can take-off safely. If ground forces have surrounded your airbase ... well ... in this case its too late anyway.

Oh, and if in real-life the attacker has been spotted a long time before reaching attack range, he had done a big mistake. To stay undetected up to releasing weapons is the best warranty for a successfull strike or kill. So its usual to see the enemy just short before he shoots at you. And so you see the importance of spotters on the battlefield that give actual information about enemy movements, even in PR. And to distribute these information a commander who distributes this information is still mendatory.
slayer
Posts: 90
Joined: 2008-07-03 22:14

Re: Warm up time on jets

Post by slayer »

It should be able to move to the runway when the engine is warming up...
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h0mie
Posts: 21
Joined: 2008-08-19 12:56

Re: Warm up time on jets

Post by h0mie »

Well you see thats what happens to every suggestion concerning better gameplay. Some people mistake project reality with Reality. In fact the arguments so far: 1. Someone is not able to multitask -> has nothing to do with warmup time... 2. Someone again compares PR to reality -> please! to all those ex army or somewhat PR players GET IT PR IS NOT REAL! Still Jets appear magically. PR is already morphing into an addition of waiting quese, wait till you can shoot, wait till the turret can turn, wait till blabla... The main Engine Warmup time shall be enough for those masochistic waiters, the waiting time, until youre able to taxi is just senseless.
just my 2 cents
xanderburton
Posts: 29
Joined: 2008-02-19 23:48

Re: Warm up time on jets

Post by xanderburton »

slayer wrote:It should be able to move to the runway when the engine is warming up...
Taxiing requires the engines to be fully on :idea: Taxiing is trust from the engines only set at a low speed. Knowledge is POWER ;)
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: Warm up time on jets

Post by Sadist_Cain »

Jets can scramble in about 5 minutes

Jets may be in hangers that face down the runway but the idea of hitting full throttle inside a hanger is insane, moreover are there going to be several parallel running runways all with hangers facing down them? Methinks not

Finally, For the love of christ is 3 mins max to get a jet in the air too bleedin long to wait? At least then everyone stays in the jet for 30secs before they launch forward and crash.
The waiting time is good because the impatient folk (agreeing in this thread) can't just leap in and push go to fly around, promotes noobism with click and go and wait times encourage a more thoughful and controlled style of player... Rather than "I wantz jet fli naaooowww!!!!"
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h0mie
Posts: 21
Joined: 2008-08-19 12:56

Re: Warm up time on jets

Post by h0mie »

Of course waiting a longer period of time makes us all better players. COUGH COUGH.
Seriously i do really like the ways of this mod, but face it its a mod for a GAME and you PLAY games, you dont WAIT games. And Yes if Im playing the game I WANNA FLY NOW when sitting in a frikkin jet. When i want to see how long it takes in reality, i maybe become pilot or something. But as said in many many many other threads before, because of the engines limits basically you cant implant reality into this mod, just a little feel of it. But telling, that making players wait longer for stuff will make them fly better is just rubbish itll just frustrate them better.
Schlapperklange
Posts: 13
Joined: 2008-08-31 07:40

Re: Warm up time on jets

Post by Schlapperklange »

h0mie wrote:Of course waiting a longer period of time makes us all better players. COUGH COUGH.
Seriously i do really like the ways of this mod, but face it its a mod for a GAME and you PLAY games, you dont WAIT games. And Yes if Im playing the game I WANNA FLY NOW when sitting in a frikkin jet. When i want to see how long it takes in reality, i maybe become pilot or something. But as said in many many many other threads before, because of the engines limits basically you cant implant reality into this mod, just a little feel of it. But telling, that making players wait longer for stuff will make them fly better is just rubbish itll just frustrate them better.
If you have a rare equipment you take more care about it.

But you are right. PR is a GAME. I don't think that PR should have a 6 minute start-up time for jets. But I just wanted to give the chance of a comperison to real life - and say that 30 secs are acceptable.

Yes, you need engines running for taxiing! But the Engines can be start in less than 2 minutes easily. In real life the reason why it takes a longer time before taxiing is because of the IRS-align (a navigation system) where the aircraft should not move, not the engine warm-up!

For the jets, in reference to GAMEPLAY, maybe you could cut the 30 secs to maybe 5 secs before taxiing.

For the choppers, especially for the transports, 30 secs are mendatory for gameplay. Because some stupid and selfish junkies jump in, take-off, and no soldier has the chance to mount the transport. Thats not teamplay. Use the time for a better planning of the drop-in!

In my opinion PR is a good compromise with GAMEPLAY and REALITY! PR creates a more real-life battle feeling in that real tactics can be sensefully used. Thats why its called PR. Am I wrong?

If you just want arcade action and do your solo-play go back to standard BF2! - why PR?
Last edited by Schlapperklange on 2008-10-18 08:17, edited 3 times in total.
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