A hard question to the developers: Making use of server variable: global unlocks 1

General discussion of the Project Reality: BF2 modification.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: A hard question to the developers: Making use of server variable: global unlock

Post by Chuc »

We got our own private space for discussion, we just don't feel like we need to involve the greater community as of yet.

In short.. not a priority.
Image
Personal Folio - http://www.studioash.net
jOHNNYdOUBE
Posts: 637
Joined: 2007-09-13 21:28

Re: A hard question to the developers: Making use of server variable: global unlock

Post by jOHNNYdOUBE »

I like.
INS.
Officer.
Request kits.
Ondskan
Posts: 148
Joined: 2008-10-01 15:44

Re: A hard question to the developers: Making use of server variable: global unlock

Post by Ondskan »

Well.
As this is "Project Reality" you would not see an US soldier running around with a G13(did I get that right?) or a RPK.

So, no thanks.
But if you could add special US weapons to switch inbetween for americans and perhaps add RPK for Insurgents and such or something then it would be great.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: A hard question to the developers: Making use of server variable: global unlock

Post by Solid Knight »

Ondskan wrote:Well.
As this is "Project Reality" you would not see an US soldier running around with a G13(did I get that right?) or a RPK.

So, no thanks.
But if you could add special US weapons to switch inbetween for americans and perhaps add RPK for Insurgents and such or something then it would be great.
We're talking about setting the server to use global unlocks then specifying what the unlocks are, not using the vanilla unlock weapons.
Post Reply

Return to “PR:BF2 General Discussion”