We got our own private space for discussion, we just don't feel like we need to involve the greater community as of yet.
In short.. not a priority.
A hard question to the developers: Making use of server variable: global unlocks 1
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
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jOHNNYdOUBE
- Posts: 637
- Joined: 2007-09-13 21:28
Re: A hard question to the developers: Making use of server variable: global unlock
I like.
INS.
Officer.
Request kits.
INS.
Officer.
Request kits.
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Ondskan
- Posts: 148
- Joined: 2008-10-01 15:44
Re: A hard question to the developers: Making use of server variable: global unlock
Well.
As this is "Project Reality" you would not see an US soldier running around with a G13(did I get that right?) or a RPK.
So, no thanks.
But if you could add special US weapons to switch inbetween for americans and perhaps add RPK for Insurgents and such or something then it would be great.
As this is "Project Reality" you would not see an US soldier running around with a G13(did I get that right?) or a RPK.
So, no thanks.
But if you could add special US weapons to switch inbetween for americans and perhaps add RPK for Insurgents and such or something then it would be great.
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: A hard question to the developers: Making use of server variable: global unlock
We're talking about setting the server to use global unlocks then specifying what the unlocks are, not using the vanilla unlock weapons.Ondskan wrote:Well.
As this is "Project Reality" you would not see an US soldier running around with a G13(did I get that right?) or a RPK.
So, no thanks.
But if you could add special US weapons to switch inbetween for americans and perhaps add RPK for Insurgents and such or something then it would be great.

