HK-417 Texturing

Discussion pertaining to the PR Norwegian Forces faction.
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FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

I still don't get why.... But i'll make a 2nd version, as you say.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

Update #4 [Covers texure]

This is the covers, Halvor told me to do they sand-coloured, but i'm trying to make a experience, i'll make them black first, then i'll add the sand color when the gun is complete, for now this is the main tetxure.

NOTE: I know that the mag isn't completed, it's because in the middle of his texturing, i changed my mind of making the texures in one way, so i'll remake it in black color.


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Pride
Retired PR Developer
Posts: 1467
Joined: 2007-07-19 18:13

Re: HK-417 Texturing

Post by Pride »

MaFiA_do_OsAmA wrote:I still don't get why.... But i'll make a 2nd version, as you say.
Basically, you would be unable to see the crosshair unless you put your eye to the scope. It's unrealistic to have the crosshair floating on the glass at either end of the scope.


Textures are looking good though, keep it up.
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

Update #3a [Scope Lens v2]

Some people have tell me to remove the crosshair of the lens, so here is the texture.

NOTE: I didn't trashed the one with the crosshair, so if someone have a change of mind, i can put the old one.

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Pride
Retired PR Developer
Posts: 1467
Joined: 2007-07-19 18:13

Re: HK-417 Texturing

Post by Pride »

MaFiA_do_OsAmA wrote:Update #3a [Scope Lens v2]

Some people have tell me to remove the crosshair of the lens, so here is the texture.

NOTE: I didn't trashed the one with the crosshair, so if someone have a change of mind, i can put the old one.

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Much better ;)
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: HK-417 Texturing

Post by agentscar »

I recomend making a desert skin and a black skin for this piece of epicness.
Agreed.And yes,looking good! :)
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: HK-417 Texturing

Post by KP »

It's much better now. The crosshair, you see, isn't painted on the glass like that. It can't be seen unless you put your eye up behind the scope.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: HK-417 Texturing

Post by Zimmer »

Nice on ekeep up the good work
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

Sorry, all, i have to stop this wip for a while, since i've got some heavy problems in my life and i don't have much time to even turn my pc on. I hope to finish it soon as possible.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: HK-417 Texturing

Post by KP »

Perfectly understandable. Just get back on it when you get the time. Good luck sorting the problems out! :)
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: HK-417 Texturing

Post by Glimmerman »

I hope you get your problems sorted out soon.

Cause your skin is really comming alive bit by bit now :)
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: HK-417 Texturing

Post by Glimmerman »

Has there been any news when its being continued?
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: HK-417 Texturing

Post by halvor1 »

[R-CON]Glimmerman wrote:Has there been any news when its being continued?

Good news mafia has just fixed his real life stuff and are soon back in business glad you're ok Mafia :)


Keep it coming

And also the uv is done for the H&K 416 now and everything seems nice, soo we need someone too texture it i tried but it didn't seem very fitting :P
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: HK-417 Texturing

Post by Glimmerman »

For the HK416 PM me and Martin the skin and ill ask if he wants to try it, if that fails you can allways ask Mafia to do it since he is allready making such a nice one for the HK417 :)
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: HK-417 Texturing

Post by halvor1 »

[R-CON]Glimmerman wrote:For the HK416 PM me and Martin the skin and ill ask if he wants to try it, if that fails you can allways ask Mafia to do it since he is allready making such a nice one for the HK417 :)
roger get on msn :P
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: HK-417 Texturing

Post by Glimmerman »

Im at work atm, so that will be tonight then
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

I said that the things are starting to come back to normal and i can retake the project in a few days. But if someone have anything to ask, just do it. =]
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: HK-417 Texturing

Post by Glimmerman »

MaFiA_do_OsAmA wrote: But if someone have anything to ask, just do it. =]
Screenssssssssss pretty please with sugar on top as soon as you have made progress :D :D
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

Well, you guys will have to wait a while, but its much possible that when i post the next progress, i'll have the foregrip, the bipods, the mag and the rails textured.
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