HK-417 Texturing
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
I still don't get why.... But i'll make a 2nd version, as you say.
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Update #4 [Covers texure]
This is the covers, Halvor told me to do they sand-coloured, but i'm trying to make a experience, i'll make them black first, then i'll add the sand color when the gun is complete, for now this is the main tetxure.
NOTE: I know that the mag isn't completed, it's because in the middle of his texturing, i changed my mind of making the texures in one way, so i'll remake it in black color.


This is the covers, Halvor told me to do they sand-coloured, but i'm trying to make a experience, i'll make them black first, then i'll add the sand color when the gun is complete, for now this is the main tetxure.
NOTE: I know that the mag isn't completed, it's because in the middle of his texturing, i changed my mind of making the texures in one way, so i'll remake it in black color.


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Pride
- Retired PR Developer
- Posts: 1467
- Joined: 2007-07-19 18:13
Re: HK-417 Texturing
Basically, you would be unable to see the crosshair unless you put your eye to the scope. It's unrealistic to have the crosshair floating on the glass at either end of the scope.MaFiA_do_OsAmA wrote:I still don't get why.... But i'll make a 2nd version, as you say.
Textures are looking good though, keep it up.

eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Update #3a [Scope Lens v2]
Some people have tell me to remove the crosshair of the lens, so here is the texture.
NOTE: I didn't trashed the one with the crosshair, so if someone have a change of mind, i can put the old one.

Some people have tell me to remove the crosshair of the lens, so here is the texture.
NOTE: I didn't trashed the one with the crosshair, so if someone have a change of mind, i can put the old one.

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Pride
- Retired PR Developer
- Posts: 1467
- Joined: 2007-07-19 18:13
Re: HK-417 Texturing
Much betterMaFiA_do_OsAmA wrote:Update #3a [Scope Lens v2]
Some people have tell me to remove the crosshair of the lens, so here is the texture.
NOTE: I didn't trashed the one with the crosshair, so if someone have a change of mind, i can put the old one.

eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
Re: HK-417 Texturing
Agreed.And yes,looking good!I recomend making a desert skin and a black skin for this piece of epicness.

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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: HK-417 Texturing
It's much better now. The crosshair, you see, isn't painted on the glass like that. It can't be seen unless you put your eye up behind the scope.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: HK-417 Texturing
Nice on ekeep up the good work
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Sorry, all, i have to stop this wip for a while, since i've got some heavy problems in my life and i don't have much time to even turn my pc on. I hope to finish it soon as possible.
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: HK-417 Texturing
Perfectly understandable. Just get back on it when you get the time. Good luck sorting the problems out! 
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: HK-417 Texturing
I hope you get your problems sorted out soon.
Cause your skin is really comming alive bit by bit now
Cause your skin is really comming alive bit by bit now
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: HK-417 Texturing
Has there been any news when its being continued?
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: HK-417 Texturing
[R-CON]Glimmerman wrote:Has there been any news when its being continued?
Good news mafia has just fixed his real life stuff and are soon back in business glad you're ok Mafia
Keep it coming
And also the uv is done for the H&K 416 now and everything seems nice, soo we need someone too texture it i tried but it didn't seem very fitting
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: HK-417 Texturing
For the HK416 PM me and Martin the skin and ill ask if he wants to try it, if that fails you can allways ask Mafia to do it since he is allready making such a nice one for the HK417 
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: HK-417 Texturing
roger get on msn[R-CON]Glimmerman wrote:For the HK416 PM me and Martin the skin and ill ask if he wants to try it, if that fails you can allways ask Mafia to do it since he is allready making such a nice one for the HK417![]()
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: HK-417 Texturing
Im at work atm, so that will be tonight then
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
I said that the things are starting to come back to normal and i can retake the project in a few days. But if someone have anything to ask, just do it. =]
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: HK-417 Texturing
Screenssssssssss pretty please with sugar on top as soon as you have made progressMaFiA_do_OsAmA wrote: But if someone have anything to ask, just do it. =]
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Well, you guys will have to wait a while, but its much possible that when i post the next progress, i'll have the foregrip, the bipods, the mag and the rails textured.

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