[Vehicle] CV9030 [WIP]

Discussion pertaining to the PR Norwegian Forces faction.
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Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [Vehicle] CV9030 [WIP]

Post by Priby »

Doesnt the Abrams barrel move up a little when you try to aim like that.
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Rhino
Retired PR Developer
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Re: [Vehicle] CV9030 [WIP]

Post by Rhino »

Priby wrote:Doesnt the Abrams barrel move up a little when you try to aim like that.
nope, never noticed it before but it also has the same problem as the CR2.

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Thou in vBF2 it probably can't aim down as far as it can in PR since we have given each tank there realistic elevation on there main gun.
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Waaah_Wah
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Joined: 2007-07-26 13:55

Re: [Vehicle] CV9030 [WIP]

Post by Waaah_Wah »

CR2 looks utterly retarded when you more the turret all the way back and all the way down. The turret is then inside the back of the tank :p But last time i saw this, the turret was completely "burried" inside the back of the tank. Looked much worse than on that pic.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

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Rhino
Retired PR Developer
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Re: [Vehicle] CV9030 [WIP]

Post by Rhino »

Waaah_Wah wrote:CR2 looks utterly retarded when you more the turret all the way back and all the way down. The turret is then inside the back of the tank :p But last time i saw this, the turret was completely "burried" inside the back of the tank. Looked much worse than on that pic.
ye you could aim lower if you wanted I just had it so it showed the top of the turret so it could be seen easily.
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Vehicle] CV9030 [WIP]

Post by hall0 »

Its like in the good old times with the bf42 tiger. The first tank in the bf series which could kill them self :D
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Vehicle] CV9030 [WIP]

Post by FastWinston »

Ok, this is the final render of the CV9030N, the model has 10 049 tris. If anybody sees somehing thats wrong (either with the modeling or in a realistic sense) shout out now, because I will soon head down to my pre-exam study cave for some hard on studying befor the exams, and will not be modeling until christmas. I have not begun with the interior and will not be able to do them untill after the exams :)

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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Vehicle] CV9030 [WIP]

Post by arjan »

Good job :) !
me likez
johnandreas
Posts: 117
Joined: 2008-09-19 20:08

Re: [Vehicle] CV9030 [WIP]

Post by johnandreas »

Looks good!
Polka
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Joined: 2007-07-08 14:18

Re: [Vehicle] CV9030 [WIP]

Post by Polka »

WANTS.
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Vehicle] CV9030 [WIP]

Post by hall0 »

Realy nice
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: [Vehicle] CV9030 [WIP]

Post by hx.bjoffe »

An excellent piece of work, Winston!
Good job.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Vehicle] CV9030 [WIP]

Post by halvor1 »

Holy shi t really nice fast just send them through msn :)
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] CV9030 [WIP]

Post by Glimmerman »

FastWinston wrote:Ok, this is the final render of the CV9030N, the model has 10 049 tris. If anybody sees somehing thats wrong (either with the modeling or in a realistic sense) shout out now, because I will soon head down to my pre-exam study cave for some hard on studying befor the exams, and will not be modeling until christmas. I have not begun with the interior and will not be able to do them untill after the exams :)

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Looks awesome man :D

Can you make the Dutch version with the 35mm Bushmaster canon now?
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Vehicle] CV9030 [WIP]

Post by FastWinston »

Like I'v said, I wont be able to model anything until my exams are finished (in the middle of desember), but if you still want/need me to, I can model it then :)

Thank you all for the positive feedback and comments, that's realy nice!!
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Re: [Vehicle] CV9030 [WIP]

Post by Nickbond592 »

very very nice winston ! looks beautiful
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] CV9030 [WIP]

Post by Glimmerman »

FastWinston wrote:Like I'v said, I wont be able to model anything until my exams are finished (in the middle of desember), but if you still want/need me to, I can model it then :)

Thank you all for the positive feedback and comments, that's realy nice!!

Sure no problem :)
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Vehicle] CV9030 [WIP]

Post by FastWinston »

Article

I did hear about this from my friend in TMBN some time ago, but now it seems they are changing almost every CV90 to the CV90 RS standard, this may force some changes to my model. But I think I'l wait until I have some photo evidence of the new features... But johanandreas, you might know some more about this?
johnandreas
Posts: 117
Joined: 2008-09-19 20:08

Re: [Vehicle] CV9030 [WIP]

Post by johnandreas »

No need to change anything. When these changes to the CV9030 are final, PR will be in v8. in BF4.

Anyway, the way I see it, the RS is a command-/reconnaissance vehicle, and is replacing the footsoldiers with an advanced sensor. The big change is in mk III with a larger engine (hp:weight ratio) and a Hunter/Killer capability.
And some other goodies.
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Vehicle] CV9030 [WIP]

Post by FastWinston »

I`w heard it has a RCWS instead of the squad leaders cupola and a combined rear hatch and door instead of that old, stupidly heavy door, or is that some kind of secret?
Severlohi
Posts: 4
Joined: 2008-10-12 13:45

Re: [Vehicle] CV9030 [WIP]

Post by Severlohi »

FastWinston wrote:Ok, I have a problem with the model. The barrel goes straight through the squad-leaders cupola in the rear of the model, when you swing the turret arround. How can I fix/overcome that? The turret will turn on a more slanted axis then shown in the render, so the turret may pass through a bit higher on the cupola, but still pass through it...

You can also se my atempt at making the cloth at the end of the barrel, how can I improve it? It's only a plane in 5x5, with the vertecies messed arround a bit.

Rendering of the issue:
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At tower clock 4 the cannon rises automaticly and when it comes near of sql cupola. Turret lowers when its on 8 o´clock. So u cant shoot in same degrees as in front but if target is higher than your chassis, gun control unit lets u to shoot it.
KARJP 3. PSJP. 1 PSJK. company command cv9030 gunner
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