If the DEVs want to get away from standard flag caps is it possible to do something like this? In order to cap a flag you have to have a fire base in so many meters. Or once you have grayed a flag it will not turn for your team until you have a bunker in the flag area. I think this would get away from the standard flag capping and force team work.Would give more importance to them, and I know a lot of DEVs want to get away from standard flag capping. This would make them need to be placed in better positions, more easily defended etc and might really improve gameplay.
Away from standard flag capping
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talkinBEERmug
- Posts: 69
- Joined: 2008-01-09 09:37
Away from standard flag capping
Just read a post where [R-DEV]OkitaMakoto said
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: away from standard flag capping
Not something the DEVs are really going for man.talkinBEERmug wrote:force team work.
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Re: away from standard flag capping
Well, while thats all well and good, itd be nice to get away from CPs in any way shape or form, at least in my opinion. Gamemodes like INS do this really well, and once again, imho, itd be nice to get some sort of similar gamemode for non insurgent factions as well 
