Away from standard flag capping

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talkinBEERmug
Posts: 69
Joined: 2008-01-09 09:37

Away from standard flag capping

Post by talkinBEERmug »

Just read a post where [R-DEV]OkitaMakoto said
Would give more importance to them, and I know a lot of DEVs want to get away from standard flag capping. This would make them need to be placed in better positions, more easily defended etc and might really improve gameplay.
If the DEVs want to get away from standard flag caps is it possible to do something like this? In order to cap a flag you have to have a fire base in so many meters. Or once you have grayed a flag it will not turn for your team until you have a bunker in the flag area. I think this would get away from the standard flag capping and force team work.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: away from standard flag capping

Post by AnRK »

talkinBEERmug wrote:force team work.
Not something the DEVs are really going for man.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: away from standard flag capping

Post by OkitaMakoto »

Well, while thats all well and good, itd be nice to get away from CPs in any way shape or form, at least in my opinion. Gamemodes like INS do this really well, and once again, imho, itd be nice to get some sort of similar gamemode for non insurgent factions as well :)
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