Binoculars

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-=DW=-syph1n_38.eZ
Posts: 1
Joined: 2006-02-08 21:00

Binoculars

Post by -=DW=-syph1n_38.eZ »

I realy think each class should get binoculars. Sorry that this is so short but im in a hurry so if anyone else agrees just tell why.
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Martini
Posts: 211
Joined: 2005-11-05 16:27

Post by Martini »

I think if someone or something stands/sits around long enough to look at it through binoculars you should be looking at it/them through your ironsights!!
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Tzefanya
Posts: 66
Joined: 2006-01-17 16:41

Post by Tzefanya »

I agree. Binoculars are needed.
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mav3r1c
Posts: 81
Joined: 2006-02-07 20:24

Post by mav3r1c »

I think if someone or something stands/sits around long enough to look at it through binoculars you should be looking at it/them through your ironsights!!
Ya, but you would get a zoomed view of enemy troops which could be useful. Alos, seeing as you can't see if you killed someone, you could use it to check your kill.
Rifleman
Posts: 290
Joined: 2006-02-02 10:22

Post by Rifleman »

4Officers and snipers...
Chuck Norris has counted to infinity. Twice.

InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

Agreed with Rifleman. Not everyone gets them.
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Rifleman
Posts: 290
Joined: 2006-02-02 10:22

Post by Rifleman »

Agreed with Rifleman. Not everyone gets them.
Yay! At last ! I had good idea... omg... i will write it in calendar ;]
Chuck Norris has counted to infinity. Twice.

InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

well they are currently the chineses only weapon( in the MOD)
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Heydude235
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Joined: 2005-11-04 00:54

Post by Heydude235 »

I say just snipers
Cerberus
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Joined: 2005-11-15 22:24

Post by Cerberus »

I say only squad leaders get them. It's ideal so they can set far away waypoints without using the command map, and so they can point out enemy targets.

It'd be unrealistic if everyone got a pair.

And snipers don't really need them in this game, since they've already got the scope
"Practice proves more than theory, in any case."

- Abraham Lincoln


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Raptor
Posts: 99
Joined: 2006-02-02 14:15

Post by Raptor »

Cerberus wrote:I say only squad leaders get them. It's ideal so they can set far away waypoints without using the command map, and so they can point out enemy targets.
/agreed but is there a way to code it so that when someone is a squad leader they get binoculars or is it just going to be like a certain class that you'll have to play (which would make it so that you wouldn't have to be squad leader to get them and thus ruin this suggestion)
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Rhino
Retired PR Developer
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Post by Rhino »

Sniper allready has a scope which would be probaly more scoped than some standered binoculars. I think the Assault should probaly get them. Maby anouther class to but dont give them to every class. Or maby only a Squad Leader should get them and a commander 8-)
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

I agree Squad Leaders and sniper teams should only get the binoculars.

How to make it so only squad leaders get them?

Read this thread for a discussion on Weapon Kits:

http://realitymod.com/forum/showthread.php?t=3748
Babelfr0g Brain
Posts: 2
Joined: 2006-04-21 01:40

BINOCULARS FOR ALL.................

Post by Babelfr0g Brain »

I Strongly disagree, Guys. The balance that keeps the game flowing could easily be applied to all character classes; with bino's, separate classes would be able to use them in distinct ways specific to their Class & role. ie, S F's would utilize the ol' bino's in C4 use with the ability to detonate while zoomed. Sniper,Engineer & Medic classes could call in resupply to a different, visible location. Squad Leader's bino's should include a rangefinder as well as the suggested Command Hud System to utlize rapid commands in-game. 8)
Babelfr0g Brain
Posts: 2
Joined: 2006-04-21 01:40

BINOCULARS FOR EVERYONE.............

Post by Babelfr0g Brain »

I Strongly disagree, Guys. The balance that keeps the game flowing could easily be applied to all character classes; with bino's, separate classes would be able to use them in distinct ways specific to their Class & role. ie, S F's would utilize the ol' bino's in C4 use with the ability to detonate while zoomed. Sniper,Engineer & Medic classes could call in resupply to a different, visible location. Squad Leader's bino's should include a rangefinder as well as the suggested Command Hud System to utlize rapid commands in-game. Snipers would enjoy Stealth or at least not revealing their location - or draw out the enemy for a setup shot. Engineers & Medics are obviously harder to setup as any repair bonus would normally be the Commanders bread & butter..... b cool tho...
six7
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Joined: 2006-03-06 03:17

Post by six7 »

give em to SLs, speec ops, and maybe snipers of BF1942 style arty is added *goes and prays*
also if friendly indicators were removed they would be extremely useful for SLs to give orders to open/hold fire. IRL you aren't going to blast away when you see movement in the distance. IRL big blue text tags don't appear on your allies :roll:
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Cerberus
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Post by Cerberus »

Maybe squad leaders could be automatically assigned an NCO class that has binoculars and a couple of smoke grenades... just a thought. And snipers could use them, too, as a rangefinder (assuming the binoculars can be given rangefinding capabilities)
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Sgt. Jarvis
Posts: 188
Joined: 2005-12-19 02:22

Post by Sgt. Jarvis »

I am with Cerberus on this, squad leaders would get them, and snipers would as well.
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Rhino
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Joined: 2005-12-13 20:00

Post by Rhino »

binoculars might be in sooner than you think ;)
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