Dead bodies (among other things)

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six7
Posts: 1784
Joined: 2006-03-06 03:17

Dead bodies (among other things)

Post by six7 »

In game, dead bodies seem to last for a very short amount of time-5 seconds tops. For the sake of realism, I think they should last a bit longer. I know stuff liek this cause some server lag, but how bad would it be if they stayed for 25 seconds longer? it would add a real touch of realism to see your ally go down and not know if he was critical or dead (take away those health bars please, they really distract from the realism).

People have also become dependant on the health bar. It dissapears after 10-15 seconds, and I will rarely be revived after that (by a nooby at least). I think it would make people check the area for threats before going out to revive someone if there was the possibility that they were dead. Dead person=no points for point whores!

Maybe if this causes too much lag, at least leave the dead body until the person that died respawns. If someone gets shot out of a gun turret, then the body would stay for 30 seconds (depending on server). Less dead bodies and therefor lag this way while still retaining a bit of realism and challenge for medics.

I also think that if there is a critically wounded soldier on the ground that gets riddled with Ak101 rounds after he goes down, then he should die. Each playber should, after he goes down, have aseperate "health value". this value couldnt be seen but basicly when you go down you have 100% or 25 seconds. If you are shot a few times, that 100% would drop to 0, killing you before the timer went out. so basicly, you would have your regular health, then you would have your "man down" health. Man down health can got to zero if the person dies in vehicle (already happens), counter goes to zero (again, already happens), extreme traumatic death (eg- headshot,tank shell to the torso, falling too far, bombs from the air, etc), and if the wounded soldier is hit enough times after going down.

Sorry this is long and gets a bit off topic, tahnks for making it this far if you read it :mrgreen:
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Seems like a good idea. We need a few more corpses lying around. Maybe some blood stains on limbs, too.
six7 wrote:I also think that if there is a critically wounded soldier on the ground that gets riddled with Ak101 rounds after he goes down, then he should die. Each playber should, after he goes down, have aseperate "health value". this value couldnt be seen but basicly when you go down you have 100% or 25 seconds. If you are shot a few times, that 100% would drop to 0, killing you before the timer went out. so basicly, you would have your regular health, then you would have your "man down" health. Man down health can got to zero if the person dies in vehicle (already happens), counter goes to zero (again, already happens), extreme traumatic death (eg- headshot,tank shell to the torso, falling too far, bombs from the air, etc), and if the wounded soldier is hit enough times after going down.
Another fine idea. It's extremely unrealistic how you can take a .50 cal to the face and be revived ATM
"Practice proves more than theory, in any case."

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Solitas
Posts: 354
Joined: 2006-04-14 20:55

Post by Solitas »

'[R-PUB wrote:Cerberus']Another fine idea. It's extremely unrealistic how you can take a .50 cal to the face and be revived ATM
I'd like to think it's because I'm a damn fine doctor :p

But in all seriousness, I think this is one of those subjects that relates closely to the whole healing/reviving argument i.e. where do we draw the line for the medics ability to revive and heal players?
Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

I think the health bar should only come into range when you're practically on top of them. Good ol' BF2 has a nasty habit of not letting you revive people first time sometimes, and if you don't know if someone's dead or just critically wounded you might leave them to die thinking they're dead or keep shocking them thinking they're wounded. In real wars I'm sure medics would take a pulse, being the equivalent of seeing their status when you get up close.
Wraith
Retired PR Developer
Posts: 1929
Joined: 2006-02-11 00:10

Post by Wraith »

Don't Quote me but I believe this is an issue with the engine. When a Player "dies" they are able to respawn and the body dissapears.

If anything I would like to see the respawn raised to 2 minutes and the revive time raised to 1:45. That way if you die you are punnished but you can still be revived.
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Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

Most servers use 30 seconds. I know it's supposed to make you think about what you do, but sometimes you just can't help getting killed and sometimes it can get frustrating when you keep dying and no medics are around to help you. What's more, if you go down in a fire fight often you'll get 'killed' prematurely thanks to the amount of explosives flying around in the area still. With 2:00 that's a lot of unhappy people out for a lot of time. The realism is fun, but if all servers are going to be like that, this mod won't be so successful. Although waits like this occur in games like CS, at least then you can watch your team mates. In BF2 you have to stare at the sky until you're dead when you can use chase cam, but normally when you die it's respawn time anyway. 30 seconds is long enough in my opinion. The battles in PR are awesome because of the longer respawns and I actually see people taking cover and fighting over longer ranges, using the terrain as it should be used. With people out for that long and the enemy killing off people permanently with grenades, battles will be short and tedious. At the moment if a medic doesn't get to you at least you don't have to wait excessively long to run back to the action.
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

This can idea can become a whole talk about the healing and dying. A while back i mentioned an idea that made teamwork almost vital but the BF2 engine is incapable of making it a REALITy.
It involved the concept of injuries, disabling the soldier in certain ways e.g.unable to shoot/ accurately, move atall or only slowly ext. With medic being able to patch these up. This could mena a lonewolf could find themself stuck away form their team, unable to fight or get to help And unable to die and therefore reswn with full abilities. Whne insured you can alos die of blood loss, usally taking some ware between 30 - 120 seconds.
Therefore sticking in a team and near a medic is the only way to avoid bordom.
This whole idea would then be enhace with a body armour system with the ability to stop muliple rounds e.g. be hit by a m16 burst in the chest and be fine. With all the firing that happens in PR soldiers would often end up alive but having take hits to unprotect arms and legs, thus being disable in a way.
BUT THE BF2 ENGINE i am told can not have hit boxs/ areas, it is all or nothing, alive or dead!

IF this could be implemented i would be happy for repswn times to be increased to over 1 minute. BUT i might allow it if AND MOST IMPORTANTLY: there was collective reswns of whole squads or small groups (3 and over)with as someone esle said, an increase in the revival time!!!
mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

im pretty sure theres hitboxes.. headshots deal more damage than body shots
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Tacticsniper815
Posts: 143
Joined: 2005-11-14 05:49

Post by Tacticsniper815 »

Bad idea keeping them around forever would lag up the game
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Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Tacticsniper815 wrote:Bad idea keeping them around forever would lag up the game
Not to mention it would be horribly unrealistic to see a hundred or more corpses littering a small battlefield
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

i meant only for a little while longer. and when you die in a vehicle, the body should stay until you spawn
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
Pence
Posts: 2248
Joined: 2006-02-04 06:10

Post by Pence »

Vehical wreckage'es should stay around even longer. Blocking passages with a wreck is great to stop enemy advances, i mean; if the respawn time is like 3minuets for tanks then the wreck could stay there for 2minuets.

Dont say it will lag, its just like haveing the thing respawn and standing there.
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