How about having a different damage model to helicopters? It would work like this:
Instead of instantly exploding when losing all hitpoints they should have a much higher resistance to total,instant death. Like if the helicopter takes soem damage, Controls would not work, engines would go offline etc. That would offer the possibility for emergency landings. Lets just imagine a helicopter spinning out of control. It would make a bit more sense than the instant explosion after a few hits. Smae can be applied for vehicles. Like a humvee should have much more "hitpoint" or health however the performance should degrade just as fast as before. This would possible create new situations with players trying to secure a half wrecked vehicle.
DIfferent damage model for helis
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Rebel-NOR
- Posts: 37
- Joined: 2008-08-30 20:27
Re: DIfferent damage model for helis
Yup the idea is great, but I think it has already been posted
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Dude388
- Posts: 404
- Joined: 2008-07-21 21:15
Re: DIfferent damage model for helis
Yes it is a great idea. Yes it has been suggested.Rebel-NOR wrote:Yup the idea is great, but I think it has already been posted
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Jaymz
- Retired PR Developer
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Re: DIfferent damage model for helis
It actually works just like that, but only on a local server
. It's tricky to get it to work on a dedicated server unfortunately.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Waaah_Wah
- Posts: 3167
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Re: DIfferent damage model for helis
Hm.. Tricky or impossible?[R-DEV]Jaymz wrote:It actually works just like that, but only on a local server. It's tricky to get it to work on a dedicated server unfortunately.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
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Mongolian_dude
- Retired PR Developer
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Re: DIfferent damage model for helis
As well as being answered by a DEV, Im afraid this has already been suggested before.
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