US Navy Seals

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Galliruler
Posts: 108
Joined: 2008-10-14 13:20

US Navy Seals

Post by Galliruler »

I believe they should be a faction that would have some Sea Knights, *submarines*, a carrier, parachute spawning (maybe), some transport boats that have some physics like the Merlin, you can just stand on it, and you won't die.

*Imagines a boat filled with troops not sitting, but standing landing on a beach just as a Sea Knight lands, unloading troops*

I would love this!
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: US Navy Seals

Post by Harrod200 »

Sea Knights are a resuggestion.
Standing safely in a moving vehicle is impossible in the BF2 engine, the Merlin can't do it properly :)
Submarines are primarily anti-naval forces, with the option of long-range support through cruise missiles. The map's far too small for the missiles and there's nothing like enough space or people able to make models for a naval battle.
Parachute spawning...meh. Pretty vulnerable and useless really.
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Galliruler
Posts: 108
Joined: 2008-10-14 13:20

Re: US Navy Seals

Post by Galliruler »

Harrod200 wrote:Sea Knights are a resuggestion.
Standing safely in a moving vehicle is impossible in the BF2 engine, the Merlin can't do it properly :)
Submarines are primarily anti-naval forces, with the option of long-range support through cruise missiles. The map's far too small for the missiles and there's nothing like enough space or people able to make models for a naval battle.
Parachute spawning...meh. Pretty vulnerable and useless really.
Meh, it was a good idea though, huh? :P
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: US Navy Seals

Post by Tartantyco »

Galliruler wrote:Meh, it was a good idea though, huh? :P
no.
Make Norway OPFOR! NAO!
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LudacrisKill
Posts: 262
Joined: 2008-05-15 19:20

Re: US Navy Seals

Post by LudacrisKill »

no, definatly not.
bigpimp83
Posts: 180
Joined: 2008-05-03 02:11

Re: US Navy Seals

Post by bigpimp83 »

lol pwned
YOU CANT STOP ME!!!
Galliruler
Posts: 108
Joined: 2008-10-14 13:20

Re: US Navy Seals

Post by Galliruler »

LMAO...

Yeah, I got pwned. ****.

K, the mods can close this whenever.
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: US Navy Seals

Post by daranz »

creepinshadow24/7 wrote:altough, i'd love to see a night map with para spawns!!
We had a night map and we had a map with para spawns. Neither worked out too well. I'm afraid that combining the two wouldn't yield better results.
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: US Navy Seals

Post by cyberzomby »

Galliruler wrote:LMAO...

Yeah, I got pwned. ****.

K, the mods can close this whenever.
One of the first normal reactions to a pwning I see on the internet! Usually it goes like: AT least I suggest something why dont you guys act normal and nice! bla bla bla :P
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: US Navy Seals

Post by Bob_Marley »

Hi, SF factions (including the Navy SEALs), submarines, sea knights, paratroopers, and new transport boats have all been suggested before.

Thanks for your enthusasum, but please make thorough use of the forum search feature and read through the Already Suggested Suggestions thread stickied at the top of the Suggestions forum. Thanks :-)
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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