[help] importing PR models

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martov
Posts: 238
Joined: 2008-10-07 19:18

[help] importing PR models

Post by martov »

I need to import the field dressing's model to my 3dmax, but I cant find the .COM file for the field dressing or ANY object from the client folder, on the server folder there are .com files but wount work on 3dmax.

some help?
xb385
Posts: 8
Joined: 2008-10-31 19:05

Re: [help] importing PR models

Post by xb385 »

Battlefield 2\mods\pr\objects

open/unzip objects_client

in the zip go:

weapons/handheld/medickit_dressing

there you find the mesh etc
martov
Posts: 238
Joined: 2008-10-07 19:18

Re: [help] importing PR models

Post by martov »

thanks, I needed to import the mesh with bf2 importer
red.murder1
Posts: 126
Joined: 2008-07-25 16:00

Re: [help] importing PR models

Post by red.murder1 »

The .con files are usually located in the objects_server.zip,because they are only used by the server. Sometimes they are packaged in the client side files.but if not look there
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [help] importing PR models

Post by ice_killer »

did you use the POE2 tools ? or did i miss read youre line of text ?
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
martov
Posts: 238
Joined: 2008-10-07 19:18

Re: [help] importing PR models

Post by martov »

"The .con files are usually located in the objects_server.zip,because they are only used by the server. Sometimes they are packaged in the client side files.but if not look there"
for some reason I cant open the .con files in the server folder, but I could open the meshes and that is enoughth for me, thanks

"did you use the POE2 tools ? or did i miss read youre line of text ?"
Im using "BF2 exporter" for 3d max

one question more.

where I find the arms model?, I finded the bones and the guns, and the 3p soldier, but not the 1p arms that hold the gun
martov
Posts: 238
Joined: 2008-10-07 19:18

Re: [help] importing PR models

Post by martov »

ok guys I found this tutorial
Editing Existing 1p Animations - Official BF Editor Forums

it explains how to animate, but i would like to know how I should know if it is going to be ok without the fisical arms model,as it only show how to use the bones. isnt the object going to screw up with the arms model? when it's exported??
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [help] importing PR models

Post by ice_killer »

as far as i know, the "real" arms are not mesd up asloing you keep you bones in a properway, otherwords do animate the arms etc unrealistic...
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [help] importing PR models

Post by Chuc »

Never ever move the bones of a skeleton, only rotate them.
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