[Task] Small mosque

Discussion pertaining to the PR Dutch Forces faction.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Task] Small mosque

Post by ice_killer »

supahpingi : some C and C try to make it out of a plane. looks like you made every part out of a differnt primitive...
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supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: [Task] Small mosque

Post by supahpingi »

[R-CON]ice_killer wrote:supahpingi : some C and C try to make it out of a plane. looks like you made every part out of a differnt primitive...
well, as said,im just a newb at moddeling,so dont go spammming me with 3ds max geeky words :D
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Task] Small mosque

Post by IronTaxi »

supahpingi wrote:well, as said,im just a newb at moddeling,so dont go spammming me with 3ds max geeky words :D
keep up the good work...no other way to learn than just doing it!

there are alot of good tools for editing simple 3ds shapes... there was a nice tutorial but ive no idea where it was from...ill have a quick look and see if i can find it...

have a look at this one..



there are alot more in there


basicallly anything about mesh or poly editing is going to teach you how to really model quickly and efficiently...its easier than it seems...just watch those 2 tutorials at the very least



*edit* - Fixing u-tube links - nick
Last edited by Nickbond592 on 2008-11-15 20:26, edited 2 times in total.
Reason: Fixing u-tube links
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: [Task] Small mosque

Post by supahpingi »

Thx alot irontaxi,those tutorials really helped me :D
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Task] Small mosque

Post by ice_killer »

supahpingi: primitiefs are boxes cilinders sphere's geospheres al in the modifyer tab
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Sizum85
Posts: 669
Joined: 2008-03-18 10:51

Re: [Task] Small mosque

Post by Sizum85 »

Looks like we have a new dev for the dutch forces here :) .
BTW,did you guys already decide if the mosque will be destroyable or not?
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Task] Small mosque

Post by ice_killer »

Sizum85 wrote:Looks like we have a new dev for the dutch forces here :) .

why ?....
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Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Task] Small mosque

Post by Glimmerman »

One model doesnt make a dev yet but if its nice and usable and he can help us out with more items a position is available. :)
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: [Task] Small mosque

Post by supahpingi »

Sizum85 wrote:Looks like we have a new dev for the dutch forces here :) .
BTW,did you guys already decide if the mosque will be destroyable or not?
wish i already had the skills for that :P
Really,im trying to make this a good model,and im willing to hlep out any mods,but learning takes time and since i first started about to months ago i still have a logn way ahead :D
Doing something that might make it into a mod really is a good way to leanr becuz ur model has to meet certain requirements tough
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