The Chinook and Vehicles

Suggestions from our community members for PR:BF2. Read the stickies before posting.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: The Chinook and Vehicles

Post by AnRK »

Yeah, forgot about THAT problem... that'd be a cool way round it, would look funny as owt seeing a Chinook hovering then suddenly having a landy appear under it from nowhere. Problem with that might end up being that as a weapon, it's not actually part of the Chinook's hitboxes. So it'd be a bit pointless other then to signify that the particular Chinook was worth shooting down a bit more, even though they'll probably always end being loaded with a vehicle if that was the case. Good thinking despite that anyway.
Waaah_Wah wrote:It still doesnt make him any less right...
No it doesn't, but it's still not acceptable, and it's also against the forum rules.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: The Chinook and Vehicles

Post by Tirak »

AnRK wrote:Yeah, forgot about THAT problem... that'd be a cool way round it, would look funny as owt seeing a Chinook hovering then suddenly having a landy appear under it from nowhere. Problem with that might end up being that as a weapon, it's not actually part of the Chinook's hitboxes. So it'd be a bit pointless other then to signify that the particular Chinook was worth shooting down a bit more, even though they'll probably always end being loaded with a vehicle if that was the case. Good thinking despite that anyway.



No it doesn't, but it's still not acceptable, and it's also against the forum rules.
It'd be no greater problem than a Huey dropping a supply crate from high up.
Ondskan
Posts: 148
Joined: 2008-10-01 15:44

Re: The Chinook and Vehicles

Post by Ondskan »

Agreed. A little buggy should definetly be able to either get in the back or "poof" out like Supply crates.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: The Chinook and Vehicles

Post by AnRK »

Tirak wrote:It'd be no greater problem than a Huey dropping a supply crate from high up.
He was suggesting having the vehicle work the same way as a bomb on a plane, so a landrover or whatever would be modelled as a kind of armament, which (I'm not too sure) probably wouldn't work out with the hitboxes. So you'd have a ghost landy underneath the thing.

The other issue wasn't the dropping of vehicles, is that if they're reloadable then they will most likely get littered all over the map, which might also end up causing lag if it gets really silly.

Not sure if this can be done, but perhaps a way round that might be to clone the landy/whatever else might be used also, and give it a reasonable expiry time, say if it's not used in say 10 minutes, it'll blow up ala vanilla. Unlike everything else which seems to have been coded to have none, or a really insane amount that's for all intensive purposes not gonna run out.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: The Chinook and Vehicles

Post by Rudd »

Cartillery is my fear as well

thats a good idea AnRK
jacky7
Posts: 14
Joined: 2008-01-14 15:09

Re: The Chinook and Vehicles

Post by jacky7 »

Why not like Battlefield Vietnam,
with the ropes you know?

Anybody remember? ^^
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: The Chinook and Vehicles

Post by Scot »

Yes, and that is not possible unfortunately with the BF2 engine, the BF Vietnam engine was capable, but not the BF 2 ;)
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: The Chinook and Vehicles

Post by Tomato-Rifle »

Already been through this...
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jacky7
Posts: 14
Joined: 2008-01-14 15:09

Re: The Chinook and Vehicles

Post by jacky7 »

Oh..I c

Sorry.. The Idea just came into my mind... ^^
Hope you guys find a way to fix the problem...^^ Cheerz
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: The Chinook and Vehicles

Post by gazzthompson »

jacky7 wrote: Hope you guys find a way to fix the problem...^^ Cheerz




*im gunna be using this video ALOT
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: The Chinook and Vehicles

Post by AnRK »

I think MY idea of the expiry time would sort it out, unless you were referring to the 'nam rope thingymabob of course...
Deadpool2894
Posts: 162
Joined: 2008-12-18 02:08

Re: The Chinook and Vehicles

Post by Deadpool2894 »

one of the us armies a chinhook i know marines use it in vetniam and today
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: The Chinook and Vehicles

Post by Rudd »

^ wassat in inglish?
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mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: The Chinook and Vehicles

Post by mp5punk »

mm sounds like a good idea, sholud be dropped either below 15meter height or when landed. otherwise it might damage it or be used the wrong way...
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GR34
Posts: 471
Joined: 2007-04-07 03:08

Re: The Chinook and Vehicles

Post by GR34 »

Why not have the Chinook be bale to "PARA" Drop Creats out the back as well as drop them normal? That would be a big + for troops who need supplies and are in an area were choppers cant reach
In game name Joshey
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