More Servers Need to Run Operation Archer

General discussion of the Project Reality: BF2 modification.
00SoldierofFortune00
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More Servers Need to Run Operation Archer

Post by 00SoldierofFortune00 »

IMO, it is 10x better than Basrah cus you get a better variety of terrain, but no servers play it that often. Wasn't the server crashes and CTD fixed in this version as well? Haven't witnessed them when I have played it though. Underrated map.
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Rudd
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Re: More Servers Need to Run Operation Archer

Post by Rudd »

I love it also, especially that mountain top bunker (not the tallest one, the other one)

but iirc it empties the server
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charliegrs
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Re: More Servers Need to Run Operation Archer

Post by charliegrs »

i couldnt agree more, op archer is hardly ever played and thats too bad. i dont get why it empties the servers, are people really that unaccustomed to having to adapt to a different playing style?
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ArPeeGee
Posts: 59
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Re: More Servers Need to Run Operation Archer

Post by ArPeeGee »

It sucks for the insurgents. The Americans can see you through the mountain/hilltops because of the draw distance glitch.
jOHNNYdOUBE
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Re: More Servers Need to Run Operation Archer

Post by jOHNNYdOUBE »

Draw distance glitch? You mean scopes as opposed to iron sights, and the fact that a few ins. have binos. . .
Stay and defend, don't go hunting them.
Tartantyco
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Re: More Servers Need to Run Operation Archer

Post by Tartantyco »

Dr2B Rudd wrote:but iirc it empties the server
-All INS maps do that. Then they get swamped with people who actually want to play INS but since they join mid-game it becomes a cluster-f*** and then it switches to an AAS map afterwards and everyone leaves again. Mixing completely different game modes on a server has always and will always be a bad idea.

-And Op Archer is extremely dull, especially for Ins. It just feels so barren and pointless when you play that map.
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IAJTHOMAS
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Re: More Servers Need to Run Operation Archer

Post by IAJTHOMAS »

jOHNNYdOUBE wrote:Draw distance glitch? You mean scopes as opposed to iron sights, and the fact that a few ins. have binos. . .
Stay and defend, don't go hunting them.
No, he means the glitch where you appear to hover above the crest of a mountain at range, when in fact you are behind it, allowing you to be seen (but not hit) while you can only see the dirt in front of your face.
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bosco_
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Re: More Servers Need to Run Operation Archer

Post by bosco_ »

Very fun map when you're with a good squad, goes for both USMC and INS.

Pity that it's not on more.
Psyko
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Re: More Servers Need to Run Operation Archer

Post by Psyko »

IAJTHOMAS wrote:No, he means the glitch where you appear to hover above the crest of a mountain at range, when in fact you are behind it, allowing you to be seen (but not hit) while you can only see the dirt in front of your face.
Not a glitch, anti aliasing. if its not on in your options enemies will appear to float above the hilltops. Its down to graphics cards and graphics settings. If yours are low then you will see enemies more clearly.
Rudd
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Re: More Servers Need to Run Operation Archer

Post by Rudd »

^I thought it was the terrain option?
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HunterMed
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Re: More Servers Need to Run Operation Archer

Post by HunterMed »

Well, to be fun for ins you really need a good team FROM THE START.

being in a good squad is also good but most times not enough for a ins team. as you will be the only ones defending caches or whatever.
Rudd
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Re: More Servers Need to Run Operation Archer

Post by Rudd »

also, i've had my best commanding experiences on Archer, gotta keep the hueys coordinated
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vilhelm123
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Re: More Servers Need to Run Operation Archer

Post by vilhelm123 »

I love the map, but i just can't stand being insurgents on it as if a cache spawns outside of the town 7/10 the USMC get there first and the insurgents get there just in time to shoot at them as they leave. The map needs some more cars about imo, some perm spawns like Korengal wouldn't hurt either.

Dr2B Rudd wrote:also, i've had my best commanding experiences on Archer, gotta keep the hueys coordinated
Ditto Rudd, once had a huey land a the edge of town and had it fill with the nearest guys, regardless of squads, and charge the mountain south of the town as the insurgents raced to defend their cache. The guys beat them. Just :wink: .
Last edited by vilhelm123 on 2008-11-23 23:24, edited 1 time in total.
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Caboosehatesbabies
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Re: More Servers Need to Run Operation Archer

Post by Caboosehatesbabies »

Operation Archer is #3 for me in the INS maps, it's AWESOME for ambushing on roads.

However, it's huge, the US has atleast 1 Huey which means a good pilot can beat the INS to new caches easily, and there's not enough cars.

Improvements. More cars, and Civi cars in general need to take less terrain damage just cause the roads are so bumpy.

A few random spawns like korengal, honestly, every INS map could benefit from a atleast 10 on the map.
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe

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Rudd
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Re: More Servers Need to Run Operation Archer

Post by Rudd »

imo the problem is that insurgent vehicles all spawn on the roads coming in from the map, so either you don't know if there is a vehicle there - you spawn and there isn't its either a wair, or long walk - or it takes time to get the vehicles down.

random spawns would be excellent, especially in the fortified areas, or the basements (we need more of those btw on most maps)

I'd not recommend a increased total number of technicals as the hueys get pwned by 50cals.

with that, I think it would be sorted :wink:
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CodeRedFox
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Re: More Servers Need to Run Operation Archer

Post by CodeRedFox »

Psykogundam wrote:Not a glitch, anti aliasing. if its not on in your options enemies will appear to float above the hilltops. Its down to graphics cards and graphics settings. If yours are low then you will see enemies more clearly.
LOL its not Anti-Aliasing :razz: its terrain LOD (Level of detail) What happens is the engine can save rendering power if things father away dont render high. It happens in allot of games. But yes it can be a problem. This was a major hurdle I'm going through in my Feyzabad map.
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Rebel-NOR
Posts: 37
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Re: More Servers Need to Run Operation Archer

Post by Rebel-NOR »

Hmm, [45-Comm] have only INS maps, sometimes the server is down because of Voip problems, but everytime its up it is following the map rotasion. And if the server is on Operation Archer people wont join, it sucks to play it when there is few players. So put it on Ramiel first, then swich to Archer when its full
Last edited by Rebel-NOR on 2008-11-24 16:53, edited 1 time in total.
mp5punk
Posts: 1219
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Re: More Servers Need to Run Operation Archer

Post by mp5punk »

ya i played on it once and i have to say it was pretty dang fun, but i never see anyone in it these days.
ArPeeGee
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Re: More Servers Need to Run Operation Archer

Post by ArPeeGee »

Psykogundam wrote:Not a glitch, anti aliasing. if its not on in your options enemies will appear to float above the hilltops. Its down to graphics cards and graphics settings. If yours are low then you will see enemies more clearly.
I'm running the game on the highest possible settings for everything. Including anti-aliasing. I can still see 'em hover.
space
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Re: More Servers Need to Run Operation Archer

Post by space »

Psykogundam wrote:Not a glitch, anti aliasing. if its not on in your options enemies will appear to float above the hilltops. Its down to graphics cards and graphics settings. If yours are low then you will see enemies more clearly.
Its the same reason you sometimes see floating vegetation and morphing terrain as you approach it - same problem can be seen on Kashan.
Not much can be done about it apart from having shallow curves on the terrain.
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