new run/sprint animations

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Chammy
Posts: 229
Joined: 2007-01-22 06:15

new run/sprint animations

Post by Chammy »

I was wondering if the run and sprint animations will be fixed. I noticed that when running or sprinting , when watching another person sprint it does not match when you yourself is sprinting, the sound when sprinting. When sprinting we should look like we are hauling ***. But the sound in 1st person does not match. And running does not match either. any one have the same idea?
AgentMongoose
Posts: 265
Joined: 2008-09-02 19:03

Re: new run/sprint animations

Post by AgentMongoose »

Umm Pics please- Amz way lost.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: new run/sprint animations

Post by Rudd »

is this the same kinda thing as how the sounds/animations are too fast in first person when crouched and moving compared to looking at one of your buddies?
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Chammy
Posts: 229
Joined: 2007-01-22 06:15

Re: new run/sprint animations

Post by Chammy »

Exactly, not only that, when sprinting in combat, I mean, we should hear ourselves actually running fast, in the game it sounds as if we're just jogging. The jogging part should be if we weren't sprinting.
Chammy
Posts: 229
Joined: 2007-01-22 06:15

Re: new run/sprint animations

Post by Chammy »

Will this be read?
ivan_the_bad
Posts: 14
Joined: 2008-04-30 03:24

Re: new run/sprint animations

Post by ivan_the_bad »

I agree i think it would be good to hear different sound for when sprinting and and jogging maybe some kit jingling too or something.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: new run/sprint animations

Post by Rudd »

Need moar breathing as well
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General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: new run/sprint animations

Post by General Dragosh »

MOAR everything :D
[img][/img]Newly ordered sig !


ghOst819
Posts: 209
Joined: 2008-10-16 22:10

Re: new run/sprint animations

Post by ghOst819 »

Yeah i like this idea to,i would also like to see the gun facing the ground by the hip in one hand(if you guys know what im talking about) when in sprint since you cant shoot anyways. They keep the gun pointed down when running so it doesnt misfire and hit a teamate.



http://www.murdoconline.net/2008/marine ... in_hit.jpg
Last edited by ghOst819 on 2008-11-28 07:36, edited 3 times in total.
Raegron
Posts: 87
Joined: 2007-05-27 12:56

Re: new run/sprint animations

Post by Raegron »

I believe if you want different animations, you have to animate this for all weapons. Same thing was done with the "vanilla roll" that was taken out when going prone. It can be done, but is a LOT of work.

I do like the idea, but for me it's only to have more natural movement, if that's possible within the engine limits.
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