[TEXTURE] H&K 416 CAMO [WIP]
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: [TEXTURE] H&K 416 CAMO [WIP]
Update
Last edited by halvor1 on 2009-08-31 17:34, edited 1 time in total.
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
Re: [TEXTURE] H&K 416 CAMO [WIP]
very nice 


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: [TEXTURE] H&K 416 CAMO [WIP]
You guys did verthing? Looks seriously good, except for the blurry and low-res textures. Nice start 
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: [TEXTURE] H&K 416 CAMO [WIP]
Yet another update 
Remember guys this is my first weapon texture for a weapon so be gentle
Remember guys this is my first weapon texture for a weapon so be gentle
Last edited by halvor1 on 2009-08-31 17:34, edited 1 time in total.
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FastWinston
- Posts: 265
- Joined: 2008-05-15 07:37
Re: [TEXTURE] H&K 416 CAMO [WIP]
Looking quite good! But I can't say I have seen tan rail covers, grip and butstock issued to anyone?
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gumball
- Posts: 331
- Joined: 2007-03-19 01:12
Re: [TEXTURE] H&K 416 CAMO [WIP]
Buffer tube should be black.[R-CON]halvor1 wrote:Yet another update
Remember guys this is my first weapon texture for a weapon so be gentle![]()
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: [TEXTURE] H&K 416 CAMO [WIP]
Keep the buttstock and pistol grip black. The rail covers and vertical grip are removable, so they can be replaced by the user if he or she wants camo ones IRL. As Spec Ops basically use what they want, it's not a stretch to imagine them using tan ones in a desert environment.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: [TEXTURE] H&K 416 CAMO [WIP]
Hi Halvor,
For the black version did you manage to finish the texture this past weekend?
Greetz,
For the black version did you manage to finish the texture this past weekend?
Greetz,
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: [TEXTURE] H&K 416 CAMO [WIP]
yes sir[R-CON]Glimmerman wrote:Hi Halvor,
For the black version did you manage to finish the texture this past weekend?
Greetz,
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: [TEXTURE] H&K 416 CAMO [WIP]
Here is a final screenie of the black version
Last edited by halvor1 on 2009-08-31 17:34, edited 1 time in total.
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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
Re: [TEXTURE] H&K 416 CAMO [WIP]
just outta curiosity (model n00b here haha) can you just cope and past the Eotech from that model on to another model or is it harder than that?
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hx.bjoffe
- Posts: 1062
- Joined: 2007-02-26 15:05
Re: [TEXTURE] H&K 416 CAMO [WIP]
Again[R-MOD]KP wrote:Change the background to something lighter so we can see details. Also lessen the blur and increase the size of the picture.![]()
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: [TEXTURE] H&K 416 CAMO [WIP]
Ok here it looks a bit flat i will try too add some more detail on the main one!
Last edited by halvor1 on 2009-08-31 17:34, edited 1 time in total.
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jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: [TEXTURE] H&K 416 CAMO [WIP]
Nice, still WIP and always gettin better
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: [TEXTURE] H&K 416 CAMO [WIP]
Oh, now i see, the uv is missing faces there, and the tetxure looks a bit plain in the main body, try to add some levels on it. Aside this, good job there.
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: [TEXTURE] H&K 416 CAMO [WIP]
Here some more work
Last edited by halvor1 on 2009-08-31 17:34, edited 1 time in total.
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DeadSmile187
- Posts: 172
- Joined: 2007-12-17 16:24
Re: [TEXTURE] H&K 416 CAMO [WIP]
if you need an Detailed HOLO SIGHT I CAN MAKE SOME PICTURES OF MY 


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