Flashbangs

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Antonious_Bloc
Posts: 348
Joined: 2007-11-20 05:57

Post by Antonious_Bloc »

icehollow wrote:Oh fuck speaking of breaching charges, it'd be sick if we could get those modelled ingame, sadly won't happen though as the BF2 engine can't handle doors etc like that.
There are doors in the tunnel of OGT, are there not?
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

not only there.

I'd love more dangerous bangs. Maybe even damage when you a really really close, and a complete white-out. The flashbangs right now are more effective outside on large areas than they are in a building, which seems just totaly wrong. Just a really white screen for a few seconds before the normal bang effect starts, and i'd be happy.

About the indoor/outdoor stuff: What if, before the normal effect starts, the bang turns dark colors into light colors, and light colors into dark colors. So it would be more effective indoors, since now the dark walls are like the bright sky and the sky like the walls... Just an idea.
cptste el_74
Posts: 152
Joined: 2005-11-16 13:22

Re: Flashbangs

Post by cptste el_74 »

I didn't even know there were flashbangs?!? Which kit has those pls? Coz I've never ever seen it :\

edit: I could have sure used some today while trying to attack the south bunker on Kashan :(
Cpt-Stee1 in-game.


Glider Pilots do it quietly...
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Flashbangs

Post by gazzthompson »

pre .8 spec ops had em i think
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Flashbangs

Post by Waaah_Wah »

Try pre 0.7 ;)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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cptste el_74
Posts: 152
Joined: 2005-11-16 13:22

Re: Flashbangs

Post by cptste el_74 »

Well Dammit!!! Bring them back I say....

Useful if you ask me :)
Cpt-Stee1 in-game.


Glider Pilots do it quietly...
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Flashbangs

Post by Spec »

Well, they were rather useless :p Officers and Grenadiers had them too, btw.

They could return on Insurgency maps though. There I'd imagine them to be realistic. But a new effect is badly needed in that case.
cptste el_74
Posts: 152
Joined: 2005-11-16 13:22

Re: Flashbangs

Post by cptste el_74 »

I find the flash-bang effect in COD4 to be quite useful... maybe if it could be like that in some way it would be worth bringing them back.
Cpt-Stee1 in-game.


Glider Pilots do it quietly...
Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Flashbangs

Post by Dude388 »

If you REALLY want it back, why not give it the black and white effect of critical state we already have in-game? Your blinded, but not completely lost in a snow storm (if you catch my drift :wink :)
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Smooth[EST]
Posts: 61
Joined: 2008-07-07 20:05

Re: Flashbangs

Post by Smooth[EST] »

If I played Special Forces Expansion Pack I used them a lot, because they were very effective. They made your screen go white for 10 sec or so. They were vital for clearing the rooms, if you didnt know what to expect.
-= Make MODS, not WAR =-
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Flashbangs

Post by AnRK »

Hahahah, next time you revive a 10 month old thread expect whatever was been discussed to be either impossible, was in game but removed, or already being done ;)

Flashes were removed cos they aren't used very much by line forces, apart from in a few rare circumstances in urban situations, other then that they're pretty much an SF thing. That's what I remember being said by the military advisor guys anyway.

Nice on for searching though man, and not starting a new thread.
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