Top 5 Things you'd change/add in 0.85
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RedAlertSF
- Posts: 877
- Joined: 2008-10-07 14:21
Re: Top 5 Things you'd change/add in 0.85
1) Return 0.75 spawns for insurgents in Al Basrah. 0.8 spawns suck.
2) More sprint energy/jump takes less energy
3) Fix marksman kits (especially M14) becaue they inaccurate as hell right now
4) Return 0.75 spawntimes for civilians
5) A LOT MORE 4KM MAPS
2) More sprint energy/jump takes less energy
3) Fix marksman kits (especially M14) becaue they inaccurate as hell right now
4) Return 0.75 spawntimes for civilians
5) A LOT MORE 4KM MAPS
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: Top 5 Things you'd change/add in 0.85
1. Claymores.
2. Claymores.
3. Claymores.
4. Claymores.
5. Claymores.
I really miss my anti pers. firleman class from 0.5.
2. Claymores.
3. Claymores.
4. Claymores.
5. Claymores.
I really miss my anti pers. firleman class from 0.5.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
marcoelnk
- Retired PR Developer
- Posts: 1581
- Joined: 2007-03-03 11:30
Re: Top 5 Things you'd change/add in 0.85
pfff... conservative patriotblack-wolf wrote:1. Dutch Forces (in progress)
2. Chinook (in progress
3. new deviation (in progress)
4. Raid at dawn (in progress)
5. Desert rats map to replace the old Kashan map.
rahter like this (includes way more things anyway )
1. german forces
2. dutch forces
3 IDf
4. russians
5. norwegian forces
sorry..no space for the others

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Wheeter
- Posts: 152
- Joined: 2007-12-25 08:24
Re: Top 5 Things you'd change/add in 0.85
1. Realistic scopes not chunky ones, would like to see a nice thin mildot scope. (the acog is good though)
2. Maybe a scope on the M2 HMG? that would solve the problem of not being able to see anything through the sight.
3. Fixing the ironsights especially on the G3 to make it relative with the distance of your eyes to the computer screen...
4. Anything to make suppression play more of a part in firefights.
5. More AFX loading music like on basrah
2. Maybe a scope on the M2 HMG? that would solve the problem of not being able to see anything through the sight.
3. Fixing the ironsights especially on the G3 to make it relative with the distance of your eyes to the computer screen...
4. Anything to make suppression play more of a part in firefights.
5. More AFX loading music like on basrah
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showel
- Posts: 1
- Joined: 2008-12-02 14:49
Re: Top 5 Things you'd change/add in 0.85
1. Remove bs
2. Back to v0.5
2. Back to v0.5
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bosco_
- Retired PR Developer
- Posts: 14620
- Joined: 2006-12-17 19:04
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Re: Top 5 Things you'd change/add in 0.85
NAM. Id like to see Vietnam era US faction and maybe vietnam regular army and vietcong as the other 2 factions and 5 maps to go with it. Well but that wuld be much for 0.85 o.O
Id like to see a fix for the marksman kit and a mix between Kashan with less tanks to have more inf and Operation barracuda. I want to see the cobra and A10 strafe Treetops. Also that would teach squadleaders how to call in fire support on an enemy the flying guns cant really see.
Id like to see a fix for the marksman kit and a mix between Kashan with less tanks to have more inf and Operation barracuda. I want to see the cobra and A10 strafe Treetops. Also that would teach squadleaders how to call in fire support on an enemy the flying guns cant really see.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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Zerapup
- Posts: 232
- Joined: 2008-07-21 23:18
Re: Top 5 Things you'd change/add in 0.85
1. fixed deviation
2. fixed insurgency
3. Russian Forces
4. Commander system from 0.75
5. fast ropes =()
2. fixed insurgency
3. Russian Forces
4. Commander system from 0.75
5. fast ropes =()
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MadRobert
- Posts: 19
- Joined: 2008-09-14 22:33
Re: Top 5 Things you'd change/add in 0.85
1) Norwegian forces
2) more sprint or just make it regain faster
3) more equipment
4) cluster bombs for A10
5) Engineers getting explosives of some sort. Timed is fine.
2) more sprint or just make it regain faster
3) more equipment
4) cluster bombs for A10
5) Engineers getting explosives of some sort. Timed is fine.
"They say religion and money is the root of all evil. Thats not true, because mankind is"
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NyteMyre
- Posts: 2394
- Joined: 2008-08-31 10:10
Re: Top 5 Things you'd change/add in 0.85
1. RP system - back to physically destroy, not overrun. Delay after destroy should stay
2. Pistol for Automatic Rifleman for quick reaction (instead of dying because of the long animation the weapon has)
3. More HARDTIME spawnpoints for insurgents
4. 2 cap points at the start of Operation Barracuda
5. Six seats in Humvee
2. Pistol for Automatic Rifleman for quick reaction (instead of dying because of the long animation the weapon has)
3. More HARDTIME spawnpoints for insurgents
4. 2 cap points at the start of Operation Barracuda
5. Six seats in Humvee
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Pluizert
- Posts: 146
- Joined: 2007-08-29 15:03
Re: Top 5 Things you'd change/add in 0.85
1. Increase sprint
2. Vehicle-speed increase instead of L-shift (top speed feels like 60 km/h, i want to go 100 and actually the need to brake for corners)
3. Disallow teamswitch once entered a server (so bunkers stay hidden)
4. Gamestart with 1.30m instead of 3.00 minutes to prevent squadbug
5. This superb game needs more variety in gameplay. Please give the Extraction-mode a make-over.
2. Vehicle-speed increase instead of L-shift (top speed feels like 60 km/h, i want to go 100 and actually the need to brake for corners)
3. Disallow teamswitch once entered a server (so bunkers stay hidden)
4. Gamestart with 1.30m instead of 3.00 minutes to prevent squadbug
5. This superb game needs more variety in gameplay. Please give the Extraction-mode a make-over.
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DrugKoala
- Posts: 285
- Joined: 2008-08-20 14:23
Re: Top 5 Things you'd change/add in 0.85
1. Paratrooper kit
2. Some kind of explosive for the engineer not so powerful as SpecOps one, used to make some cracks and such...
3. LMGs with shorter reload time
4. Paratrooper kit
5. Para-fuckin-trooper kit
2. Some kind of explosive for the engineer not so powerful as SpecOps one, used to make some cracks and such...
3. LMGs with shorter reload time
4. Paratrooper kit
5. Para-fuckin-trooper kit
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Top 5 Things you'd change/add in 0.85
1) Almost remove deviation.
2) Reduce asset spawn times by half.
3) Increase asset realism.
4) Increase amount of assets on maps.
5) Change insurgency.
2) Reduce asset spawn times by half.
3) Increase asset realism.
4) Increase amount of assets on maps.
5) Change insurgency.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
Re: Top 5 Things you'd change/add in 0.85
agree with alex in most things , except the deviation part , i will change it for :
1.-Add more weapons classes (AP rpgs , automatic GL , antimaretial sniper rifles , recoiless rifles , etc,etc)
1.-Add more weapons classes (AP rpgs , automatic GL , antimaretial sniper rifles , recoiless rifles , etc,etc)
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Blakeman
- Posts: 450
- Joined: 2007-11-21 20:49
Re: Top 5 Things you'd change/add in 0.85
1. Replace Huey with chinook for USMC maps for transport (to simulate CH-46 or Osprey)
2. RP destroyed by knife only but when enemy within 20m you can't spawn there.
3. Old style of FB destruction instead of knifing radio.
4. Fixed maps that have a few issues (tad sae flag cap order, ramiel flaming barricade lag, barracuda no bleed USMC)
5. More weapon types on vehicles. More APCs with their low ammo count AT rounds, helos and planes with various loadouts.
2. RP destroyed by knife only but when enemy within 20m you can't spawn there.
3. Old style of FB destruction instead of knifing radio.
4. Fixed maps that have a few issues (tad sae flag cap order, ramiel flaming barricade lag, barracuda no bleed USMC)
5. More weapon types on vehicles. More APCs with their low ammo count AT rounds, helos and planes with various loadouts.
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[DVB] Avalon.ca
- Posts: 370
- Joined: 2006-10-31 00:13
Re: Top 5 Things you'd change/add in 0.85
1 previous RP system, and actualy over run a place intentionaly. not unwittingly taking it out with out any intention.
2 cure the hemophlia that currently plagues all combatents. soldiers are as brittle as an 80yr old woman. i figured anyone that can bleed to death from a fall from standing hight might be screened out of the infantry and given a desk job.
3 more factions and maps.
4 more game modes.
5 bring back the fear of firearms in order to actualy use the supression effect.
2 cure the hemophlia that currently plagues all combatents. soldiers are as brittle as an 80yr old woman. i figured anyone that can bleed to death from a fall from standing hight might be screened out of the infantry and given a desk job.
3 more factions and maps.
4 more game modes.
5 bring back the fear of firearms in order to actualy use the supression effect.
Last edited by [DVB] Avalon.ca on 2008-12-02 20:51, edited 1 time in total.




