Top 5 Things you'd change/add in 0.85

General discussion of the Project Reality: BF2 modification.
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RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: Top 5 Things you'd change/add in 0.85

Post by RedAlertSF »

1) Return 0.75 spawns for insurgents in Al Basrah. 0.8 spawns suck.
2) More sprint energy/jump takes less energy
3) Fix marksman kits (especially M14) becaue they inaccurate as hell right now
4) Return 0.75 spawntimes for civilians
5) A LOT MORE 4KM MAPS
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Top 5 Things you'd change/add in 0.85

Post by Waaah_Wah »

1. Claymores.
2. Claymores.
3. Claymores.
4. Claymores.
5. Claymores.

I really miss my anti pers. firleman class from 0.5.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: Top 5 Things you'd change/add in 0.85

Post by marcoelnk »

black-wolf wrote:1. Dutch Forces (in progress)
2. Chinook (in progress
3. new deviation (in progress)
4. Raid at dawn (in progress)
5. Desert rats map to replace the old Kashan map.
pfff... conservative patriot :D

rahter like this (includes way more things anyway )
1. german forces
2. dutch forces
3 IDf
4. russians
5. norwegian forces

sorry..no space for the others :D
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Wheeter
Posts: 152
Joined: 2007-12-25 08:24

Re: Top 5 Things you'd change/add in 0.85

Post by Wheeter »

1. Realistic scopes not chunky ones, would like to see a nice thin mildot scope. (the acog is good though)
2. Maybe a scope on the M2 HMG? that would solve the problem of not being able to see anything through the sight.
3. Fixing the ironsights especially on the G3 to make it relative with the distance of your eyes to the computer screen...
4. Anything to make suppression play more of a part in firefights.
5. More AFX loading music like on basrah :mrgreen:
showel
Posts: 1
Joined: 2008-12-02 14:49

Re: Top 5 Things you'd change/add in 0.85

Post by showel »

1. Remove bs
2. Back to v0.5
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Top 5 Things you'd change/add in 0.85

Post by bosco_ »

^ A fine example of why I avoid this kind of threads.
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Top 5 Things you'd change/add in 0.85

Post by Cassius »

NAM. Id like to see Vietnam era US faction and maybe vietnam regular army and vietcong as the other 2 factions and 5 maps to go with it. Well but that wuld be much for 0.85 o.O

Id like to see a fix for the marksman kit and a mix between Kashan with less tanks to have more inf and Operation barracuda. I want to see the cobra and A10 strafe Treetops. Also that would teach squadleaders how to call in fire support on an enemy the flying guns cant really see.
|TG|cap_Kilgore
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Top 5 Things you'd change/add in 0.85

Post by Rudd »

you have tried eve of destruction right?
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Zerapup
Posts: 232
Joined: 2008-07-21 23:18

Re: Top 5 Things you'd change/add in 0.85

Post by Zerapup »

1. fixed deviation
2. fixed insurgency
3. Russian Forces
4. Commander system from 0.75
5. fast ropes =()
MadRobert
Posts: 19
Joined: 2008-09-14 22:33

Re: Top 5 Things you'd change/add in 0.85

Post by MadRobert »

1) Norwegian forces
2) more sprint or just make it regain faster
3) more equipment
4) cluster bombs for A10
5) Engineers getting explosives of some sort. Timed is fine.
"They say religion and money is the root of all evil. Thats not true, because mankind is"
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: Top 5 Things you'd change/add in 0.85

Post by NyteMyre »

1. RP system - back to physically destroy, not overrun. Delay after destroy should stay
2. Pistol for Automatic Rifleman for quick reaction (instead of dying because of the long animation the weapon has)
3. More HARDTIME spawnpoints for insurgents
4. 2 cap points at the start of Operation Barracuda
5. Six seats in Humvee
Pluizert
Posts: 146
Joined: 2007-08-29 15:03

Re: Top 5 Things you'd change/add in 0.85

Post by Pluizert »

1. Increase sprint
2. Vehicle-speed increase instead of L-shift (top speed feels like 60 km/h, i want to go 100 and actually the need to brake for corners)
3. Disallow teamswitch once entered a server (so bunkers stay hidden)
4. Gamestart with 1.30m instead of 3.00 minutes to prevent squadbug
5. This superb game needs more variety in gameplay. Please give the Extraction-mode a make-over.
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DrugKoala
Posts: 285
Joined: 2008-08-20 14:23

Re: Top 5 Things you'd change/add in 0.85

Post by DrugKoala »

1. Paratrooper kit
2. Some kind of explosive for the engineer not so powerful as SpecOps one, used to make some cracks and such...
3. LMGs with shorter reload time
4. Paratrooper kit
5. Para-fuckin-trooper kit
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Top 5 Things you'd change/add in 0.85

Post by Alex6714 »

1) Almost remove deviation.

2) Reduce asset spawn times by half.

3) Increase asset realism.

4) Increase amount of assets on maps.

5) Change insurgency.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Re: Top 5 Things you'd change/add in 0.85

Post by 77SiCaRiO77 »

agree with alex in most things , except the deviation part , i will change it for :

1.-Add more weapons classes (AP rpgs , automatic GL , antimaretial sniper rifles , recoiless rifles , etc,etc)
Blakeman
Posts: 450
Joined: 2007-11-21 20:49

Re: Top 5 Things you'd change/add in 0.85

Post by Blakeman »

1. Replace Huey with chinook for USMC maps for transport (to simulate CH-46 or Osprey)

2. RP destroyed by knife only but when enemy within 20m you can't spawn there.

3. Old style of FB destruction instead of knifing radio.

4. Fixed maps that have a few issues (tad sae flag cap order, ramiel flaming barricade lag, barracuda no bleed USMC)

5. More weapon types on vehicles. More APCs with their low ammo count AT rounds, helos and planes with various loadouts.
[DVB] Avalon.ca
Posts: 370
Joined: 2006-10-31 00:13

Re: Top 5 Things you'd change/add in 0.85

Post by [DVB] Avalon.ca »

1 previous RP system, and actualy over run a place intentionaly. not unwittingly taking it out with out any intention.

2 cure the hemophlia that currently plagues all combatents. soldiers are as brittle as an 80yr old woman. i figured anyone that can bleed to death from a fall from standing hight might be screened out of the infantry and given a desk job.

3 more factions and maps.

4 more game modes.

5 bring back the fear of firearms in order to actualy use the supression effect.
Last edited by [DVB] Avalon.ca on 2008-12-02 20:51, edited 1 time in total.
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