Well time is the biggest factor for me... The original Archer took 15 days to lightmap (mostly due to complex statics) This one may take less time (new PC and simple statics)Waaah_Wah wrote:Would suck if the old Archer gets buried in a box before this one is done![]()
[Map] Operation Archer - redux
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PARAMEDIC.CA
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Re: [Map] Operation Archer - redux
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Paramedic

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HeXeY
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Re: [Map] Operation Archer - redux
I started shaking of joy when I read the title, THANK YOU! 
I've always loved Operation Archer, too bad there's almost no servers running it (atleast when I'm playing.) Hopefully this will make it more popular.
Great work
I've always loved Operation Archer, too bad there's almost no servers running it (atleast when I'm playing.) Hopefully this will make it more popular.
Great work

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sakils2
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Re: [Map] Operation Archer - redux
A good map, getting even better... 
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vilhelm123
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Re: [Map] Operation Archer - redux
Great to see a brilliant map getting even more so 
Lots of love
Vilhelm xx
Vilhelm xx
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CodeRedFox
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Re: [Map] Operation Archer - redux
Rock on Dude! I think the community will be happy.

"apcs, like dogs can't look up" - Dr2B Rudd
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Feenan.
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Re: [Map] Operation Archer - redux
Looks awesome, hope the view distance wasn't lowered though.
Aficionado since 0.5
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hiberNative
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Re: [Map] Operation Archer - redux
insurgents have always done pretty ok on this map when i've played it, even though mid- and close range engagements are what they prefer.
looking forward to it!
looking forward to it!
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PARAMEDIC.CA
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Re: [Map] Operation Archer - redux
go big or go home are my thoughtsFeenan. wrote:Looks awesome, hope the view distance wasn't lowered though.
Paramedic

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Scot
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Re: [Map] Operation Archer - redux
That's what she said....[R-DEV]PARAMEDIC.CA wrote:go big or go home are my thoughts![]()
But please transfer all of this to every map concerning view distances

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PARAMEDIC.CA
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Re: [Map] Operation Archer - redux
hmmm..... each mapper has their own preferences and restrictionsScot wrote:That's what she said....
But please transfer all of this to every map concerning view distances![]()
Paramedic

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Outlawz7
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PARAMEDIC.CA
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Re: [Map] Operation Archer - redux
enjoy[R-COM]Outlawz wrote:Muttrah fort on top of an Afghan hill?
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Paramedic

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Water_Is_Poison18
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Re: [Map] Operation Archer - redux
I'm super pumped about this. I always thought Archer had a lot of hidden potential.

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Nugiman
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Re: [Map] Operation Archer - redux
looks great! operation archer is just awesome, but this looks even better! 
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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ice_killer
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Re: [Map] Operation Archer - redux
woot Archer thats epic m8 looking forward to it
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW 
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Outlawz7
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Re: [Map] Operation Archer - redux
And also what's the actual size? These guys seem confused. ˇˇ
[quote=""'[R-COM"]J.F.Leusch69;866888']
so is it 4x4km or 2x2km or even a 4x2km map?[/quote]
[quote="Waaah_Wah""]its 4km^2[/quote]
[quote=""'[R-COM"]J.F.Leusch69;866888']
so is it 4x4km or 2x2km or even a 4x2km map?[/quote]
[quote="Waaah_Wah""]its 4km^2[/quote]

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ice_killer
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Re: [Map] Operation Archer - redux
Size: 4km2
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW 
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Outlawz7
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Re: [Map] Operation Archer - redux
Can we agree to use the BF2 mapping language code which is:
size/scale 1 2 4
256
512
1024

size/scale 1 2 4
256
512
1024


