[Map] Operation Archer - redux

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PARAMEDIC.CA
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Re: [Map] Operation Archer - redux

Post by PARAMEDIC.CA »

Waaah_Wah wrote:Would suck if the old Archer gets buried in a box before this one is done ;)
Well time is the biggest factor for me... The original Archer took 15 days to lightmap (mostly due to complex statics) This one may take less time (new PC and simple statics)
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HeXeY
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Re: [Map] Operation Archer - redux

Post by HeXeY »

I started shaking of joy when I read the title, THANK YOU! :D

I've always loved Operation Archer, too bad there's almost no servers running it (atleast when I'm playing.) Hopefully this will make it more popular.

Great work :D
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sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Map] Operation Archer - redux

Post by sakils2 »

A good map, getting even better... ;)
vilhelm123
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Joined: 2007-09-23 20:11

Re: [Map] Operation Archer - redux

Post by vilhelm123 »

Great to see a brilliant map getting even more so :mrgreen:
Lots of love
Vilhelm xx
CodeRedFox
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Re: [Map] Operation Archer - redux

Post by CodeRedFox »

Rock on Dude! I think the community will be happy.
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Scot
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Re: [Map] Operation Archer - redux

Post by Scot »

Great job!
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Feenan.
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Re: [Map] Operation Archer - redux

Post by Feenan. »

Looks awesome, hope the view distance wasn't lowered though.

Aficionado since 0.5
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Map] Operation Archer - redux

Post by hiberNative »

insurgents have always done pretty ok on this map when i've played it, even though mid- and close range engagements are what they prefer.

looking forward to it!
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PARAMEDIC.CA
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Re: [Map] Operation Archer - redux

Post by PARAMEDIC.CA »

Feenan. wrote:Looks awesome, hope the view distance wasn't lowered though.
go big or go home are my thoughts :)
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Scot
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Re: [Map] Operation Archer - redux

Post by Scot »

[R-DEV]PARAMEDIC.CA wrote:go big or go home are my thoughts :)
That's what she said....



:lol:


But please transfer all of this to every map concerning view distances :D
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PARAMEDIC.CA
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Re: [Map] Operation Archer - redux

Post by PARAMEDIC.CA »

Scot wrote:That's what she said....



:lol:


But please transfer all of this to every map concerning view distances :D
hmmm..... each mapper has their own preferences and restrictions :)
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Outlawz7
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Re: [Map] Operation Archer - redux

Post by Outlawz7 »

Muttrah fort on top of an Afghan hill?
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PARAMEDIC.CA
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Re: [Map] Operation Archer - redux

Post by PARAMEDIC.CA »

[R-COM]Outlawz wrote:Muttrah fort on top of an Afghan hill?
enjoy
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Water_Is_Poison18
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Re: [Map] Operation Archer - redux

Post by Water_Is_Poison18 »

I'm super pumped about this. I always thought Archer had a lot of hidden potential.
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Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: [Map] Operation Archer - redux

Post by Nugiman »

looks great! operation archer is just awesome, but this looks even better! :D
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Map] Operation Archer - redux

Post by ice_killer »

woot Archer thats epic m8 looking forward to it
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Outlawz7
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Re: [Map] Operation Archer - redux

Post by Outlawz7 »

And also what's the actual size? These guys seem confused. ˇˇ

[quote=""'[R-COM"]J.F.Leusch69;866888']

so is it 4x4km or 2x2km or even a 4x2km map?[/quote]

[quote="Waaah_Wah""]its 4km^2[/quote]
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ice_killer
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Re: [Map] Operation Archer - redux

Post by ice_killer »

Size: 4km2
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Outlawz7
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Re: [Map] Operation Archer - redux

Post by Outlawz7 »

Can we agree to use the BF2 mapping language code which is:

size/scale 1 2 4
256
512
1024

:p
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