HK-417 Texturing

Discussion pertaining to the PR Norwegian Forces faction.
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johnandreas
Posts: 117
Joined: 2008-09-19 20:08

Re: HK-417 Texturing

Post by johnandreas »

A nice start of the week!
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: HK-417 Texturing

Post by halvor1 »

MaFiA_do_OsAmA wrote:Yeah, sorry for the biggest delay ever, but i have excellent news. All of the UV-maps are done and i just need to texture the main body and the mag. By the way, the gun will be done today.

Sounds uber good :P
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: HK-417 Texturing

Post by Glimmerman »

MaFiA_do_OsAmA wrote:Yeah, sorry for the biggest delay ever, but i have excellent news. All of the UV-maps are done and i just need to texture the main body and the mag. By the way, the gun will be done today.
Great :D cant wait m8 :D :)
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

Yo, the gun is finished. You guys are ready to see it?
johnandreas
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Joined: 2008-09-19 20:08

Re: HK-417 Texturing

Post by johnandreas »

I know I am!
jbgeezer
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Re: HK-417 Texturing

Post by jbgeezer »

Me too :D
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Glimmerman
Retired PR Developer
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Re: HK-417 Texturing

Post by Glimmerman »

Yessss, show meeeeeeee please :)
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

Final Update [Finished Look]

Yeah, this is what everyone was waiting for. I have a lot of work with the UV maps and tetxures and i spend a lot of time, but now it's completed. Check it out!


Image

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Image

May the image looks far too dark, but it's my 3D program lights. Sorry.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: HK-417 Texturing

Post by halvor1 »

Holy shit that is just way too good :P Love it now maybe add some rust or scratches!

And it feels a bit empty at the main body maybe add some more lighting and details that will make the model go more indepth!
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

It's better someone give to me more work, because i feel inspirated today.
=D
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: HK-417 Texturing

Post by halvor1 »

MaFiA_do_OsAmA wrote:It's better someone give to me more work, because i feel inspirated today.
=D
I handed it too you now :)
johnandreas
Posts: 117
Joined: 2008-09-19 20:08

Re: HK-417 Texturing

Post by johnandreas »

It looks great! But, there are three minor details I just have to put my finger on.
1. Since this is a norwegian thing, HK417 D should be HK417 N.
2. Norwegian serialnumbers, those numbers located under the scope should start with "00-00" followed by a four digit number. Like "00-001337"
3. Under the buttstock there is a screw of some sort, it shouldn't be there. I have only seen it on the first editions of the HK, but never seen it in that degree on any of the new ones. It should be shaved down to a few mm.

And also, always have the safty on! ;)
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: HK-417 Texturing

Post by Glimmerman »

OMG Mafia, its its its freakin awesome :D looks very nice!

Time to Animate, Import and code it :)
Last edited by Glimmerman on 2008-12-16 08:27, edited 1 time in total.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

johnandreas wrote:It looks great! But, there are three minor details I just have to put my finger on.
1. Since this is a norwegian thing, HK417 D should be HK417 N.
2. Norwegian serialnumbers, those numbers located under the scope should start with "00-00" followed by a four digit number. Like "00-001337"
3. Under the buttstock there is a screw of some sort, it shouldn't be there. I have only seen it on the first editions of the HK, but never seen it in that degree on any of the new ones. It should be shaved down to a few mm.

And also, always have the safty on! ;)
Someone should have tell that to e before i start the main body work, because the .psd file, wich contains what is needed to make the changes is gone and the texture is on a .jpg file. To make that changes i need to retexture the main body.
AfterDune
Retired PR Developer
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Re: HK-417 Texturing

Post by AfterDune »

Did you throw the psd file away then? :o
Image
Glimmerman
Retired PR Developer
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Re: HK-417 Texturing

Post by Glimmerman »

Image
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: HK-417 Texturing

Post by Zimmer »

No biggie me thinks who will ever look at the serial number ingame.

Ohh looked at the weapon and suddendly I will go sniper alot more :D
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FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

[R-DEV]AfterDune wrote:Did you throw the psd file away then? :o
I trashed after saved in .jpg file. By the way, i know that you are looking for people who know how to do Bump, Specular & Normal maps right? I know how to to the bumps & Normals.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: HK-417 Texturing

Post by halvor1 »

wait wait you throw away the psd file? You know that that is the one that is needed! To keep the quality! An JPEG is not as quality as an psd or dds and if you think you can convert the JPEG into dds and thereafter get better quality think again!
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