HK-417 Texturing
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: HK-417 Texturing
MaFiA_do_OsAmA wrote:Yeah, sorry for the biggest delay ever, but i have excellent news. All of the UV-maps are done and i just need to texture the main body and the mag. By the way, the gun will be done today.
Sounds uber good
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: HK-417 Texturing
GreatMaFiA_do_OsAmA wrote:Yeah, sorry for the biggest delay ever, but i have excellent news. All of the UV-maps are done and i just need to texture the main body and the mag. By the way, the gun will be done today.
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Yo, the gun is finished. You guys are ready to see it?
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jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: HK-417 Texturing
Me too 
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Glimmerman
- Retired PR Developer
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Re: HK-417 Texturing
Yessss, show meeeeeeee please 
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Final Update [Finished Look]
Yeah, this is what everyone was waiting for. I have a lot of work with the UV maps and tetxures and i spend a lot of time, but now it's completed. Check it out!





May the image looks far too dark, but it's my 3D program lights. Sorry.
Yeah, this is what everyone was waiting for. I have a lot of work with the UV maps and tetxures and i spend a lot of time, but now it's completed. Check it out!





May the image looks far too dark, but it's my 3D program lights. Sorry.
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: HK-417 Texturing
Holy shit that is just way too good
Love it now maybe add some rust or scratches!
And it feels a bit empty at the main body maybe add some more lighting and details that will make the model go more indepth!
And it feels a bit empty at the main body maybe add some more lighting and details that will make the model go more indepth!
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
It's better someone give to me more work, because i feel inspirated today.
=D
=D
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: HK-417 Texturing
I handed it too you nowMaFiA_do_OsAmA wrote:It's better someone give to me more work, because i feel inspirated today.
=D
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johnandreas
- Posts: 117
- Joined: 2008-09-19 20:08
Re: HK-417 Texturing
It looks great! But, there are three minor details I just have to put my finger on.
1. Since this is a norwegian thing, HK417 D should be HK417 N.
2. Norwegian serialnumbers, those numbers located under the scope should start with "00-00" followed by a four digit number. Like "00-001337"
3. Under the buttstock there is a screw of some sort, it shouldn't be there. I have only seen it on the first editions of the HK, but never seen it in that degree on any of the new ones. It should be shaved down to a few mm.
And also, always have the safty on!
1. Since this is a norwegian thing, HK417 D should be HK417 N.
2. Norwegian serialnumbers, those numbers located under the scope should start with "00-00" followed by a four digit number. Like "00-001337"
3. Under the buttstock there is a screw of some sort, it shouldn't be there. I have only seen it on the first editions of the HK, but never seen it in that degree on any of the new ones. It should be shaved down to a few mm.
And also, always have the safty on!
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: HK-417 Texturing
OMG Mafia, its its its freakin awesome
looks very nice!
Time to Animate, Import and code it
Time to Animate, Import and code it
Last edited by Glimmerman on 2008-12-16 08:27, edited 1 time in total.
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Someone should have tell that to e before i start the main body work, because the .psd file, wich contains what is needed to make the changes is gone and the texture is on a .jpg file. To make that changes i need to retexture the main body.johnandreas wrote:It looks great! But, there are three minor details I just have to put my finger on.
1. Since this is a norwegian thing, HK417 D should be HK417 N.
2. Norwegian serialnumbers, those numbers located under the scope should start with "00-00" followed by a four digit number. Like "00-001337"
3. Under the buttstock there is a screw of some sort, it shouldn't be there. I have only seen it on the first editions of the HK, but never seen it in that degree on any of the new ones. It should be shaved down to a few mm.
And also, always have the safty on!![]()
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AfterDune
- Retired PR Developer
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- Joined: 2007-02-08 07:19
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Glimmerman
- Retired PR Developer
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: HK-417 Texturing
No biggie me thinks who will ever look at the serial number ingame.
Ohh looked at the weapon and suddendly I will go sniper alot more
Ohh looked at the weapon and suddendly I will go sniper alot more
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
I trashed after saved in .jpg file. By the way, i know that you are looking for people who know how to do Bump, Specular & Normal maps right? I know how to to the bumps & Normals.[R-DEV]AfterDune wrote:Did you throw the psd file away then?![]()
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: HK-417 Texturing
wait wait you throw away the psd file? You know that that is the one that is needed! To keep the quality! An JPEG is not as quality as an psd or dds and if you think you can convert the JPEG into dds and thereafter get better quality think again!

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