Sorry, i didn't know that. But it isn't great changes, the texture loses quality only if you don't know how to save in a different format. A sample is the fact that my .jpg textures looks exactly like the .psd ones.[R-CON]halvor1 wrote:wait wait you throw away the psd file? You know that that is the one that is needed! To keep the quality! An JPEG is not as quality as an psd or dds and if you think you can convert the JPEG into dds and thereafter get better quality think again!
HK-417 Texturing
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: HK-417 Texturing
hmm okMaFiA_do_OsAmA wrote:Sorry, i didn't know that. But it isn't great changes, the texture loses quality only if you don't know how to save in a different format. A sample is the fact that my .jpg textures looks exactly like the .psd ones.
Anyhow here is an updated image with the right numbers and the N for the H&K 417 N!
Last edited by halvor1 on 2009-08-31 17:34, edited 1 time in total.
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Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: HK-417 Texturing
Very 1337 Halvis, keep it up! 
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: HK-417 Texturing
MaFiA_do_OsAmA wrote:lol 1337
easter egg?
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: HK-417 Texturing
Here is an updated version for the main body done by me! CC is welcomed!
Last edited by halvor1 on 2009-08-31 17:34, edited 1 time in total.
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Man, look that gun (model not texture). Everthing is messed up...
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: HK-417 Texturing
So youre saying the model is fucked:S hmm might be the way it is supposed to be like! Dont know, maybe ask KP!MaFiA_do_OsAmA wrote:Man, look that gun (model not texture). Everthing is messed up...
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: HK-417 Texturing
a bit better version of it! I added to much skylight for it
Now its no skylight at all!
Last edited by halvor1 on 2009-08-31 17:34, edited 1 time in total.
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: HK-417 Texturing
Upload the UV-mapped 3ds max file and the texture, and I'll sort out some proper renders for us, yeah? 
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: HK-417 Texturing
Get on msn then rtard[R-MOD]KP wrote:Upload the UV-mapped 3ds max file and the texture, and I'll sort out some proper renders for us, yeah?![]()
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
I was going to talk to you. I need your permission to compile the gun into other games. Everthing you say i'll follow.[R-MOD]KP wrote:Upload the UV-mapped 3ds max file and the texture, and I'll sort out some proper renders for us, yeah?![]()
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: HK-417 Texturing
[R-DEV] Chuc posted this comment in the Dutch section.[R-DEV]Chuc wrote:Very good colour map and restrained painting technique.. One thing that is missing is an ambient occulsion, bake one and slap it on for size.
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Ambient what? I just make the texture man. And about the paint techs, i use Dodge/Burn + Gradients in a metal base on PhotoShop.
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
I just forget to post the screens of the Internals and some details on the texture. So check it out.








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jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: HK-417 Texturing
Nice 
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
It's because the model should have those levels, sine it don't have and i want to give a realistic feeling to the gun, i made the level details in the texture.black-wolf wrote:The backside of the butt looks a bit flat.
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Just to finish the Black View images. A long time ago Glimmerman told me to do a cool render, so the people can enjoy the model at once. Today i made one, so here is the Black version render.


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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: HK-417 Texturing
awesome render dude, you recived the glock 17?

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