HK-417 Texturing

Discussion pertaining to the PR Norwegian Forces faction.
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FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

[R-CON]halvor1 wrote:wait wait you throw away the psd file? You know that that is the one that is needed! To keep the quality! An JPEG is not as quality as an psd or dds and if you think you can convert the JPEG into dds and thereafter get better quality think again!
Sorry, i didn't know that. But it isn't great changes, the texture loses quality only if you don't know how to save in a different format. A sample is the fact that my .jpg textures looks exactly like the .psd ones.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: HK-417 Texturing

Post by halvor1 »

MaFiA_do_OsAmA wrote:Sorry, i didn't know that. But it isn't great changes, the texture loses quality only if you don't know how to save in a different format. A sample is the fact that my .jpg textures looks exactly like the .psd ones.
hmm ok :P Well it probably dont change that much in this bf2 engine !


Anyhow here is an updated image with the right numbers and the N for the H&K 417 N!
Last edited by halvor1 on 2009-08-31 17:34, edited 1 time in total.
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: HK-417 Texturing

Post by Rangu »

Very 1337 Halvis, keep it up! ;)
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

lol 1337
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: HK-417 Texturing

Post by halvor1 »

MaFiA_do_OsAmA wrote:lol 1337

easter egg?
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: HK-417 Texturing

Post by halvor1 »

Here is an updated version for the main body done by me! CC is welcomed!
Last edited by halvor1 on 2009-08-31 17:34, edited 1 time in total.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

Man, look that gun (model not texture). Everthing is messed up...
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: HK-417 Texturing

Post by halvor1 »

MaFiA_do_OsAmA wrote:Man, look that gun (model not texture). Everthing is messed up...
So youre saying the model is fucked:S hmm might be the way it is supposed to be like! Dont know, maybe ask KP!
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: HK-417 Texturing

Post by halvor1 »

a bit better version of it! I added to much skylight for it :p Now its no skylight at all!
Last edited by halvor1 on 2009-08-31 17:34, edited 1 time in total.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: HK-417 Texturing

Post by KP »

Upload the UV-mapped 3ds max file and the texture, and I'll sort out some proper renders for us, yeah? ;)
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: HK-417 Texturing

Post by halvor1 »

[R-MOD]KP wrote:Upload the UV-mapped 3ds max file and the texture, and I'll sort out some proper renders for us, yeah? ;)
Get on msn then rtard :P
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

[R-MOD]KP wrote:Upload the UV-mapped 3ds max file and the texture, and I'll sort out some proper renders for us, yeah? ;)
I was going to talk to you. I need your permission to compile the gun into other games. Everthing you say i'll follow.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: HK-417 Texturing

Post by Glimmerman »

[R-DEV]Chuc wrote:Very good colour map and restrained painting technique.. One thing that is missing is an ambient occulsion, bake one and slap it on for size.
[R-DEV] Chuc posted this comment in the Dutch section.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

Ambient what? I just make the texture man. And about the paint techs, i use Dodge/Burn + Gradients in a metal base on PhotoShop.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

I just forget to post the screens of the Internals and some details on the texture. So check it out.

Image

Image

Image

Image
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: HK-417 Texturing

Post by jbgeezer »

Nice :D
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FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

black-wolf wrote:The backside of the butt looks a bit flat.
It's because the model should have those levels, sine it don't have and i want to give a realistic feeling to the gun, i made the level details in the texture.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

Just to finish the Black View images. A long time ago Glimmerman told me to do a cool render, so the people can enjoy the model at once. Today i made one, so here is the Black version render.

Image
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: HK-417 Texturing

Post by halvor1 »

awesome render dude, you recived the glock 17?
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