[Help] We need a Modder for our Movieproject

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KEIOS
Posts: 522
Joined: 2008-09-08 12:43

[Help] We need a Modder for our Movieproject

Post by KEIOS »

For our actual PR Movie "Al-Fadshr 2" -> https://www.realitymod.com/forum/f112-p ... iler1.html

We need someone who is able to put in some very special Vehicles and Stuff on Muttrah City. Please contact us via Xfire: ptkeios or visit our Website PIMELTEROR

Thanks in Advance
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Help] We need a Modder for our Movieproject

Post by HughJass »

sounds easy enough :D
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KEIOS
Posts: 522
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Re: [Help] We need a Modder for our Movieproject

Post by KEIOS »

Anybody else out there with experience and a little free time? :)
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Help] We need a Modder for our Movieproject

Post by ice_killer »

i highly doubt that any 1 will do do it, deu that modeling a car etc aint a 1h job, and no i cant :P
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KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Re: [Help] We need a Modder for our Movieproject

Post by KEIOS »

still we hope, that someone can help us, because without that, the whole project have to be changed.
bosco_
Retired PR Developer
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Re: [Help] We need a Modder for our Movieproject

Post by bosco_ »

What kind of stuff do you want to have on the map? More info will probably attract more modders
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KEIOS
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Re: [Help] We need a Modder for our Movieproject

Post by KEIOS »

We would need some Tanks for MEC and US and some Apaches+Harriers on Muttrah City - and most important, we need a functional Nuke-Explosion (We thought, the Nuke from Satnav could be implemented), which is built in a container or a Truck.
ice_killer
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Re: [Help] We need a Modder for our Movieproject

Post by ice_killer »

if i where you i would first ask permission from rhino/ PR they own copyright on the map.
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KEIOS
Posts: 522
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Re: [Help] We need a Modder for our Movieproject

Post by KEIOS »

if i was me, i would have asked, when i applied for the server license.. wait.. i am me ;)

i´ve asked here and asked satnav - nobody had anything against it....
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Help] We need a Modder for our Movieproject

Post by ice_killer »

KEIOS wrote:if i was me, i would have asked, when i applied for the server license.. wait.. i am me ;)

i´ve asked here and asked satnav - nobody had anything against it....
aksing on a forum is dirrent then on a PM ;) the change is big that Rhino did not read this and youre still having copyright issues ... get that sorted out first ./
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Rudd
Retired PR Developer
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Re: [Help] We need a Modder for our Movieproject

Post by Rudd »

Apaches+Harriers on Muttrah City
might want to make that extra cobras instead?
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Help] We need a Modder for our Movieproject

Post by Alex6714 »

If your using PR, well the nuke explosion is already in the files. Just needs assigning to whatever weapon.

The problem with the harrier is that it isn´t finished, so you would need someone to get it into an easy flying state.
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KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Re: [Help] We need a Modder for our Movieproject

Post by KEIOS »

[R-CON]ice_killer wrote:aksing on a forum is dirrent then on a PM ;) the change is big that Rhino did not read this and youre still having copyright issues ... get that sorted out first ./

:roll:
[R-DEV]fuzzhead 09-28-2008, 12:29 AM :
"As far as editing PR for the movie, do whatever you feel is necesary as long as it stays on a passworded server..."
I think, that´s a green light for our Project. Do you agree? Back to topic?


on Topic:
Most important part is the Nuke. If the Harriers aren´t finished, they won´t be missed, if it is more practical to have extra Cobras instead of Apaches, it´s OK.
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