[Map] The invasion of varanger, Norway vs. Russia (4km) [scrapped]

Maps created by PR community members.
Locked
pleym
Retired PR Developer
Posts: 661
Joined: 2008-09-10 11:04

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by pleym »

Wicca wrote:So who is making the map?
No one so far :cry:
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by CodeRedFox »

You posted it why dont you try to make it :-P
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by Waaah_Wah »

^^I believe he tried. But, you cant expect someone who never used it to make a 4km map......
pleym(norway) wrote: So if there are some one out there that's love the BF2 Editor, do some thing :p because I tried to use the shit :p but there was no chance in the sea :p :-?
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by Tannhauser »

The map can be taken exactly as it is, just scale it down from 16km to 4km, that's exactly what's done with 4km *realistic* maps for PR because if they were to be made exactly like IRL, it would be insane hard
HeXeY
Posts: 1160
Joined: 2008-06-28 18:03

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by HeXeY »

Tannhauser wrote:The map can be taken exactly as it is, just scale it down from 16km to 4km, that's exactly what's done with 4km *realistic* maps for PR because if they were to be made exactly like IRL, it would be insane hard
Oh, it's bigger than 16km IRL, I said that it was 16km between Vadsø and V. Jakobselv ;)
Roughly it's 56km east to west IRL... I think
And when checking in Google Earth it turned out to be 108km :p
Maybe a bit much to squeeze in to a 4km map, but I don't know :)
Last edited by HeXeY on 2008-12-19 18:43, edited 1 time in total.
Image
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by HughJass »

once im done with my projects, i might give this a look. :)
Image
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by jbgeezer »

Nice :D
Live by the sword, die by the sword...

Ingame:G-LockCobra
http://www.youtube.com/user/sotemot
Fonveh
Posts: 150
Joined: 2008-04-02 13:59

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by Fonveh »

I think the Northern Conflict mod had some Scandinavian style statics.
pleym
Retired PR Developer
Posts: 661
Joined: 2008-09-10 11:04

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by pleym »

[R-DEV]CodeRedFox wrote:You posted it why dont you try to make it :-P
HE HE HE :p I tried the bf2 editor thing.. But the shit only crashed :-(
But when it started random working I didn't understand a shit :? ??:

So if there is some mappers out there, try to make it if you want to :p

I only have ideas, but cant make them real...
Last edited by pleym on 2008-12-20 15:09, edited 1 time in total.
pleym
Retired PR Developer
Posts: 661
Joined: 2008-09-10 11:04

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by pleym »

HughJass wrote:once im done with my projects, i might give this a look. :)
yay that would be nice :p

Is there possible to make maps bigger than 4km2 :? :
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by hx.bjoffe »

The guy who began remaking Wake Island meant he found a way to make it 8km2, as long as nearly all the map was water.
pleym
Retired PR Developer
Posts: 661
Joined: 2008-09-10 11:04

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by pleym »

hx.bjoffe wrote:The guy who began remaking Wake Island meant he found a way to make it 8km2, as long as nearly all the map was water.
That would be nice if its possible :razz:
There is a lot of water at this map I have planned... Over 50%
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by Rhino »

hx.bjoffe wrote:The guy who began remaking Wake Island meant he found a way to make it 8km2, as long as nearly all the map was water.
no was in fact me that did the original testing for 8km maps etc, he just attempted to make a map with it.

Scale 8 maps. - Official BF Editor Forums

notice the date of the topic, 2006, if you look to the end page you notice terror jumped on it in 2007.
Image
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by Zimmer »

Besides dosent 8x8 give some real weird shadows etc? and you cant have land on nothing more then inside the 4x4?
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
Image

I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by Darkpowder »

It would be good to have two factions having "alternate" skins.
In the same way the British have "desert" and "woodland" cammo skins.

the Russian and Norwegian factions should have "Woodland" and "Winter" cammo skins.

A nice northern lights sky on a night map would be good. I miss the night vision maps.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by Scot »

[R-COM]Darkpowder wrote: A nice northern lights sky on a night map would be good. I miss the night vision maps.
That would be awesome if possible!
Image
pleym
Retired PR Developer
Posts: 661
Joined: 2008-09-10 11:04

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by pleym »

[R-COM]Darkpowder wrote:It would be good to have two factions having "alternate" skins.
In the same way the British have "desert" and "woodland" cammo skins.

the Russian and Norwegian factions should have "Woodland" and "Winter" cammo skins.

A nice northern lights sky on a night map would be good. I miss the night vision maps.
Yep I miss the night vision maps too. Its funny and more interesting to play in the darkness, you can sneak more than normal also :-D

It would be nice if you could see the Northern Light at the sky and the moon, with out the night vision :mrgreen:

Well lets see, someone will maybe tray to make it one day. If the map is to huge we can cut it down :roll:

Hope it will be made one day, arctic/dark combat sounds cool :)
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by hx.bjoffe »

I don't think you'd even need NVGs in a snow landscape with clear sky, it's pretty lit up.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: [Map] The invasion of varanger, Norway vs. Russia ??

Post by Zimmer »

I played this map on SP singel player it was dark, but enough light to see alot. And the fog blended very well in as a natural thing. Goods station was its name.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
Image

I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] The innovation of varanger, Norway vs. Russia ??

Post by Rhino »

Scot wrote:That would be awesome if possible!
skins are not the hard part of making a snow map. The hard part of making a snow map(s) is the all the tasks needed to be done by many different types of people to get them done.

This includes the obvious skins for players and vehicles, then you also need to do loads of skins for statics, overgrowth etc, most of which will in fact require new statics as reskinning most statics simply wont cut it. Then you need think about new "snow" materals, and there are many diffrent types of snow, snow with dirt, deep snow, shallow snow with grass patches, icey snow, ice etc. Then all news new materials need new effects for when you shoot them, when a chopper flys over them, when you drive over them, when a player walks on them, when a bomb is dropped on them etc. Then all these new materials also need new sounds, for when a player walks in snow, needs a snow sound, when a vehicle drives on snow, when a bullet hits snow etc. On top of this there is also many other tasks that need to be done like a new set of terrain textures, roads etc etc.

So for this you will at least need:
  • A very talented mapper willing to take on the huge task and directing it, preferentially knows how to make statics, basics skins and knows the basics what is required for all these process.
  • A Skinner willing on doing LOADs of reskins and is good at it and knows how to do snow well.
  • A coder to do the new new materials.
  • A effects guy to make all the new effects.
  • A sound gut to do all the new sounds.
All in all, if you want to do a snow map, you need to have a team that is willing and ready to do a shit load of work.
Image
Locked

Return to “Community Maps”