New mission mods

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Renan
Posts: 8
Joined: 2008-12-14 01:48

New mission mods

Post by Renan »

We can include new ways of missions as intelligence, or destroy the targets type constructions, plantations, or still we can include a way to save hostages and to arrest certain enemies, have despite to place primary and secondary objectives, and us to base on the actions that an army makes in a war. 8-)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: New mission mods

Post by Rudd »

sounds like the scenario mode that the DEVs have been talking about for a long time
Image
Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Re: New mission mods

Post by Anxiety »

I'm A bit Confused

Is Scenario mode a modification of AAS or Insurgency ? Because this guys Idea is, for Insurgency make it so the Coalition get Intel from capturing a control point. Which I think is great Idea

Make these changes to the Taliban Insurgency
  • Take Away Intel from normal Taliban (normal kits)
  • Keep Intel for Officers
  • Add Flags or places of interest for the Taliban and Coalition
  • When these flags are Captured the Coalition get intel about a possible cache
I'm not expert but i think some of those changes would make the taliban feel more " expensive.. ? (don't know the word)
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: New mission mods

Post by Teek »

Scenario mode could replace AASv2, AASv3, Insurgency, C&C, Extraction and counter attack. You could play all the game modes in a single round.
Image
WallyJas
Posts: 296
Joined: 2005-11-01 10:07

Re: New mission mods

Post by WallyJas »

Teek wrote:Scenario mode could replace AASv2, AASv3, Insurgency, C&C, Extraction and counter attack. You could play all the game modes in a single round.
Here's hoping .... there would be no need to ever play another game if that were true :)
Japub
Posts: 237
Joined: 2007-08-28 16:02

Re: New mission mods

Post by Japub »

Teek wrote: You could play all the game modes in a single round.

Image

:D :D
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: New mission mods

Post by General Dragosh »

EPIC xD
[img][/img]Newly ordered sig !


mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: New mission mods

Post by mp5punk »

I think it would be a good idea to do that but have it down loadable like PRSP so it dosent interfere with other game play. Make it a choice for you to do like co op .
Image
Post Reply

Return to “PR:BF2 Suggestions”