New mission mods
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Renan
- Posts: 8
- Joined: 2008-12-14 01:48
New mission mods
We can include new ways of missions as intelligence, or destroy the targets type constructions, plantations, or still we can include a way to save hostages and to arrest certain enemies, have despite to place primary and secondary objectives, and us to base on the actions that an army makes in a war. 
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: New mission mods
sounds like the scenario mode that the DEVs have been talking about for a long time
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Anxiety
- Posts: 174
- Joined: 2007-08-16 09:20
Re: New mission mods
I'm A bit Confused
Is Scenario mode a modification of AAS or Insurgency ? Because this guys Idea is, for Insurgency make it so the Coalition get Intel from capturing a control point. Which I think is great Idea
Make these changes to the Taliban Insurgency
Is Scenario mode a modification of AAS or Insurgency ? Because this guys Idea is, for Insurgency make it so the Coalition get Intel from capturing a control point. Which I think is great Idea
Make these changes to the Taliban Insurgency
- Take Away Intel from normal Taliban (normal kits)
- Keep Intel for Officers
- Add Flags or places of interest for the Taliban and Coalition
- When these flags are Captured the Coalition get intel about a possible cache
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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
Re: New mission mods
Scenario mode could replace AASv2, AASv3, Insurgency, C&C, Extraction and counter attack. You could play all the game modes in a single round.

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WallyJas
- Posts: 296
- Joined: 2005-11-01 10:07
Re: New mission mods
Here's hoping .... there would be no need to ever play another game if that were trueTeek wrote:Scenario mode could replace AASv2, AASv3, Insurgency, C&C, Extraction and counter attack. You could play all the game modes in a single round.
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Japub
- Posts: 237
- Joined: 2007-08-28 16:02
Re: New mission mods
Teek wrote: You could play all the game modes in a single round.

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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
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mp5punk
- Posts: 1219
- Joined: 2008-07-03 22:18
Re: New mission mods
I think it would be a good idea to do that but have it down loadable like PRSP so it dosent interfere with other game play. Make it a choice for you to do like co op .


