Xmas Fast Ropes

General discussion of the Project Reality: BF2 modification.
Outlaw22
Retired PR Developer
Posts: 1244
Joined: 2007-02-19 02:00

Xmas Fast Ropes

Post by Outlaw22 »

If Father Christmas can use fast ropes why can't we? :-(

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You can have my gun when you pry it from my paranoid,
mentally disturbed, physically-abusive, cold, dead hand.

Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: Xmas Fast Ropes

Post by Proff3ssorXman »

Maybe we should ask Jolly ol' Saint Nick for his workaround the hardcodedness...
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Xmas Fast Ropes

Post by Tirak »

He's attached to a winch, not fastropes. Notice the lack of leetness and hands on the rope.
Fatal-M
Posts: 459
Joined: 2008-01-06 14:16

Re: Xmas Fast Ropes

Post by Fatal-M »

Im pretty sure that the community including myself are dying for adding Fast-Ropes into PR !
since the Dev-Team tried their best into adding that but apparently we cant since we always get the same response , i ask everyone of you to add to his Santa Wish List that we need those Fast Ropes as soon as possible ! :D

Merry Christmas everybody !
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Re: Xmas Fast Ropes

Post by Eddiereyes909 »

Dude, I read the title and said "Oh god damn it, not again!"


lol, nice pic.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Xmas Fast Ropes

Post by Harrod200 »

[R-MOD]Eddiereyes909 wrote:Dude, I read the title and said "Oh god damn it, not again!"
...then noticed who the OP was? :p
404: Signature not found
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Xmas Fast Ropes

Post by Solid Knight »

You can have fast ropes in BF2. You drop a PCO, from the vehicles, everyone switches seats to it, while an animation of guys sliding down ropes plays or a projectile that looks like a guy sliding down a rope is launched. It's so simple! There are also slowropes where you toss a grappling hook off the helicopter.
Airsoft
Retired PR Developer
Posts: 4713
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Re: Xmas Fast Ropes

Post by Airsoft »

Harrod200 wrote:...then noticed who the OP was? :p
doesent matter, ban him :p
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Xmas Fast Ropes

Post by Rudd »

Solid Knight wrote:You can have fast ropes in BF2. You drop a PCO, from the vehicles, everyone switches seats to it, while an animation of guys sliding down ropes plays or a projectile that looks like a guy sliding down a rope is launched. It's so simple! There are also slowropes where you toss a grappling hook off the helicopter.
sounds great, honestly it does. Get a beta of it up so we can see? (no offence, I would actually like to see it, it would be unnecessary with current PR maps...but it would be cool and could have uses in areas where pilots often overturn their aircraft)

and we all know why the slowrope is ****

and anyway, Santa is a L337 S3COps who could beat Rambo with a single swing of his beard; that is why he deserves fastropz and we do not.
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shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: Xmas Fast Ropes

Post by shifty66 »

Anyone doubts Santa's l337ness....well lets just say...he carry s more that presents in that jolly sack of his.
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*14 sigs made for PR members Ingame name:supermannen6 Not making sigs anymore. Army life does not permit it! hah
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: Xmas Fast Ropes

Post by mp5punk »

what does hardcoded mean? its just impossbile to uncode?
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Rudd
Retired PR Developer
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Re: Xmas Fast Ropes

Post by Rudd »

mp5punk wrote:what does hardcoded mean? its just impossbile to uncode?
often it means that its part of the program that EA legally prevents people from modifying

other times its just something the engine cannot realistically do

there have been instances were hardcoded was used incorrectly, but I put that down to the DEV's increasing skill and knowledge at they work with teh BF2 engine realising that they could do somethings they thought they couldn't or found workarounds.
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mp5punk
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Re: Xmas Fast Ropes

Post by mp5punk »

oh ok thanks for clarifying.
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PFunk
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Re: Xmas Fast Ropes

Post by PFunk »

Dr2B Rudd wrote:often it means that its part of the program that EA legally prevents people from modifying
That being the most epic phail around.

Can't stand that ****.
[PR]NATO|P*Funk
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Xmas Fast Ropes

Post by Solid Knight »

PFunk wrote:That being the most epic phail around.

Can't stand that ****.
Well, it's not exactly a good idea for mods to be changing your .exe and distributing it for free. It's not only bad for business but illegal to boot.
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: Xmas Fast Ropes

Post by Maverick »

I'm pretty sure, AND HOPING that EA can give the PR Devs, a little break, and allow them to do AT LEAST 1 change in the .exes(Fastropes) and I'm pretty sure also, that the PR Devs are smarter than the Devs of VBF2
Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Re: Xmas Fast Ropes

Post by Anxiety »

What and you think the DEV's would use that 1 Change for fastropes :P ?? i mean come on .. they could do wonders with just being able to have non-linear dynamics in it . . =P imagine the deviation changes.. or the amount of run-restore rate .. I can think of countless things :P
badmojo420
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Joined: 2008-08-23 00:12

Re: Xmas Fast Ropes

Post by badmojo420 »

realistic vehicle damage system would be my choice
Smuke
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Re: Xmas Fast Ropes

Post by Smuke »

Santa is in the SSS (Special Santa Service). He prefers to be stealthy, and has not allowed PR to nick his fastropes.
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