Helicopter Suggestion

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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PBEnthusiast
Posts: 82
Joined: 2008-09-22 02:47

Helicopter Suggestion

Post by PBEnthusiast »

Okay this might sound like a crazy suggestion but I am wondering if you could put seperate collision meshes on a vehicle.  Take the helicopter for example if you are hit on one certain collision mesh the people inside that mesh die. Or have a mesh on the rotor or near it and when a rocket hits it starts a wild spin.  I'm sorry if this has been suggested before but thanks.
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Helicopter Suggestion

Post by crazy11 »

Sounds like an interesting idea.
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Helicopter Suggestion

Post by Solid Knight »

I've wondered if this sort of thing was possible. I don't see a mechanism to kill the functionality of something, say the engines, should that part of the craft be destroyed.
Ayu
Posts: 12
Joined: 2008-01-24 13:40

Re: Helicopter Suggestion

Post by Ayu »

As far as I know there is already something like this. If you hit for example the tail rotor of a chopper it will start spinning. It is only working on local servers though.
"ANYBODY KNOWS WHAT THE SHOVEL IS GOOD FOR??? "
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Helicopter Suggestion

Post by gclark03 »

Any better examples that actually work online?
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