Kit Openable Maps

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Kit Openable Maps

Post by Welshboy »

This has been on my mind for a while and i was wondering if it was possible to have a map in your kit which you open instead of pressing M. Not sure if this is hardcoded or not.


Welshboy
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Kit Openable Maps

Post by Conman51 »

i wouldnt mind but rember some kits are alraedy at full capacity....but i wouldnt mind giving only maps to certain kits like officers crew men pilots and spec ops/ sniper
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Kit Openable Maps

Post by gclark03 »

IIRC, it's possible to have more than 9 slots, but they can't be accessed with the scroll wheel. Maybe a topographic map could be assigned to one of those 'invisible' slots.

In that case, what would replace the M map?
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Kit Openable Maps

Post by arjan »

i think adding a new map for every map the way you asked for it, requires a whole new kit?
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Kit Openable Maps

Post by McBumLuv »

Maybe... only give the officer kit a map (They don't need 2 coloured smokes, do they). Make them topographical and not show any friendly or enemy positions. Then completely get rid of the "m" map (If need be, just make it invisible).

This would force infantry to learn to identify the enemy properly by their uniforms, and use landmarks to get their bearings. Vehicles would still get their mini-map, so it wouldn't be too radical of a change.

I would really like to see this implemented. It would decrease unrealistic HUD, and add new productive immersions to the game.
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Kit Openable Maps

Post by Gore »

Someone brought this up a few months back. Having no map at all, or just having a map like you would in real life, with only the landscape, will really sort out alot of players. I'm for it though.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Kit Openable Maps

Post by gclark03 »

Agreed.

Every soldier should have a topographic map, but the squad leader should have some extra details and anyone in a vehicle should have access to a satellite map.

Yes, it's practical to have special kits for every map, but it would be a pain in the *** for the developers. Is the idea worth this level of coding trouble?
CryOfTheWulfen
Posts: 82
Joined: 2008-05-06 18:05

Re: Kit Openable Maps

Post by CryOfTheWulfen »

I was thinking the other day of having a non autoupdate map, with symbols on permanently and friendly markers not moving, but if it is held open for 30secs it is updated to that secs info, this could work well together. But this comes from the guy who dreams of removed map markers (yes I'm gonna keep sayin it :) )
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