Collaborator man weapons --> dead?

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Kontrollturm
Posts: 104
Joined: 2008-06-22 20:21

Collaborator man weapons --> dead?

Post by Kontrollturm »

Hi, i just want a short statement, if its possible that when civis man guns, they get a black screen like "missing kit" and die after a short time?
cause now, you cant enter a car with weapons if the driver wont change his seat. i mean it dont affect gameplay that hard, its just better for civis.
M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: Collaborator man weapons --> dead?

Post by M_Striker »

makes perfect sense, I agree.
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Re: Collaborator man weapons --> dead?

Post by ZaZZo »

So your suggestion is to give civies time to drop the weapons if they pick one up by acccident?
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Collaborator man weapons --> dead?

Post by Spec »

Yes. In vehicle he means. When you enter a vehicle with a gun, and there already is a driver, you automaticly enter slot 2 - which usualy is the gun and gets you killed. I totaly agree with the suggestion, as there is a 5 second warm up time for the guns anyway.
Thermis
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Re: Collaborator man weapons --> dead?

Post by Thermis »

The whole point of civilians is that they are non-combatants. So allowing them to man a weapon would defeat the point of the kit. On most insurgency maps there are lots of the little civi cars that shouldn't effect civis at all. Besides if you shoot a civi you get a penalty. So having someone that can shoot at you but you don't want to shoot back because you'll get penalized doesn't make sense.
Spec
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Re: Collaborator man weapons --> dead?

Post by Spec »

Thermis wrote:The whole point of civilians is that they are non-combatants. So allowing them to man a weapon would defeat the point of the kit. On most insurgency maps there are lots of the little civi cars that shouldn't effect civis at all. Besides if you shoot a civi you get a penalty. So having someone that can shoot at you but you don't want to shoot back because you'll get penalized doesn't make sense.

No, no! The civilian would be allowed to be on the gun for 2 seconds or so - the warm up time is 5 seconds, he couldnt shoot anyway. Just enough time to switch the seat!
Thermis
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Re: Collaborator man weapons --> dead?

Post by Thermis »

Spec_Operator wrote:No, no! The civilian would be allowed to be on the gun for 2 seconds or so - the warm up time is 5 seconds, he couldnt shoot anyway. Just enough time to switch the seat!
Ah, I get it now, Good idea. :o ops:
McBumLuv
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Joined: 2008-08-31 02:48

Re: Collaborator man weapons --> dead?

Post by McBumLuv »

I support this wholeheartedly. It's only occurred once for me, but it gave me a 3 minute respawn for something I didn't mean to do. I'd say give it a 5 second delay, 2 seconds isn't enough time to react for many, and you still wouldn't be able to shoot.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Collaborator man weapons --> dead?

Post by Spec »

Yea, you're right, 2 was just a random number between 0 and 5 :) Dunno how long exactly the weapon prepare time is, either. Just make it between long enough and too long^^
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Collaborator man weapons --> dead?

Post by badmojo420 »

This should also apply to bombcars, currently civis car drive and detonate bombcars. It should also be treated as a weapon.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Collaborator man weapons --> dead?

Post by McBumLuv »

badmojo420 wrote:This should also apply to bombcars, currently civis car drive and detonate bombcars. It should also be treated as a weapon.
Ya, though I don't know of any civi who'd be stupid enough to use it. They'd get a 3 minute respawn for suiciding :roll:
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akatabrask
Posts: 560
Joined: 2008-04-10 14:36

Re: Collaborator man weapons --> dead?

Post by akatabrask »

i agree with this too

i guess it wouldn't be especially much harder to do than the fact that you can't use armored vehicles armament if you're not a crewman or the co-truck without officer/engineer kit etc.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Collaborator man weapons --> dead?

Post by badmojo420 »

McLuv wrote:Ya, though I don't know of any civi who'd be stupid enough to use it. They'd get a 3 minute respawn for suiciding :roll:
3min spawn is worth it when a styker is sitting by your cache or spawn point, raping your team. It's hard to believe the insurgent force would give a VBIED to a guy who just calls in enemy positions. But mainly it will prevent civvies using it as transport, which happens far too often.
Hartmanngr
Posts: 28
Joined: 2008-09-18 16:46

Re: Collaborator man weapons --> dead?

Post by Hartmanngr »

off topic.
Last edited by Hartmanngr on 2008-12-28 15:22, edited 1 time in total.
google
Posts: 335
Joined: 2008-02-18 21:40

Re: Collaborator man weapons --> dead?

Post by google »

Hartmanngr wrote:Guys you must see this trailer of the Sands of Fire in the trailer if you see carefully they deploy ropes from sea hawks (??????) We must check this and even ask the developers of film what they hell figured out.
This is the link

Total Battlefield

SoF Trailer HD on Vimeo
Right, this is a horrible place to post it and it is completely off topic. Also, I'm fairly sure they just photoshopped those fastropes into the movie. There was no actual using of fastropes as part of the gameplay.
Main Alias |TG-6th|Googol
Airsoft
Retired PR Developer
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Re: Collaborator man weapons --> dead?

Post by Airsoft »

similar code to if u get in a tank without crewmen kit
Hartmanngr
Posts: 28
Joined: 2008-09-18 16:46

Re: Collaborator man weapons --> dead?

Post by Hartmanngr »

off topic.
Last edited by Hartmanngr on 2008-12-28 15:32, edited 2 times in total.
McBumLuv
Posts: 3563
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Re: Collaborator man weapons --> dead?

Post by McBumLuv »

badmojo420 wrote:3min spawn is worth it when a styker is sitting by your cache or spawn point, raping your team. It's hard to believe the insurgent force would give a VBIED to a guy who just calls in enemy positions. But mainly it will prevent civvies using it as transport, which happens far too often.
I know, but if you ever decide to spawn at palace to grab the Bomb car, you better not spawn as a civi because of the ginormous spawn time. Only reason I'd spawn at palace on Al Basrah as a civi would be to fix the bridges/technicals.
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badmojo420
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Re: Collaborator man weapons --> dead?

Post by badmojo420 »

basrah isn't the only ins map :) and bombcars spawn at mosque too.
OkitaMakoto
Retired PR Developer
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Re: Collaborator man weapons --> dead?

Post by OkitaMakoto »

You can shoot and kill, without repercussions, any civilian in a car, ladder, or rope, so them driving bomb cars is fine.
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