Pilot View

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Pilot View

Post by Redamare »

i think it could be possible .... buuuut i duno know how might be VERY hard ??
PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: Pilot View

Post by PlatinumA1 »

Redamare wrote:i think it could be possible .... buuuut i duno know how might be VERY hard ??
Easier said then done..
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Pilot View

Post by Alex6714 »

In real life the pilot can control also the gun and hellfires, and I am very sure it is possible to do.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Pilot View

Post by badmojo420 »

Why would you want a tiny screen to display what the gunner sees, you wouldn't be able to see much, and you'll probly have to hold the mouse look button to even look down at it, thus locking your helicopter controls. Why not just put another camera into its rotation and displays what the gunner sees. This way, you could simulate looking down at the screen, and actually see something, and still keep a little control over your bird.

I know it would be cool to have the screens and instruments working like in a real helicopter, but the amount of work required for just a little bit more coolness factor, seems like a waste of time.
ghOst819
Posts: 209
Joined: 2008-10-16 22:10

Re: Pilot View

Post by ghOst819 »

'[R-CON wrote:Alex6714;883041']In real life the pilot can control also the gun and hellfires, and I am very sure it is possible to do.
There you have it,an actual R-CON saying it's possible.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Pilot View

Post by CAS_117 »

Weellll... you could place the hud objects so they appeared to sit on a texture inside the cockpit. But thats just semantics.

Point:

You CANNOT have TWO CAMERAS showing TWO SEPARATE THINGS (Pilots view and gunner view) on the SAME SCREEN at the SAME TIME.

We CAN have TWO SEPARATE CAMERAS which you select SEPARATELY by pressing one of the weapon select keys (1-9).

Suppose I am flying an Apache:

Camera 1 = pilot view = 1 key
Camera 2 = gunner view = 2 key

so when I press "1" I select the pilots view.

and when I press "2" I select what the gunner sees.

Understand?

*edit:
'[R-CON wrote:Alex6714;883041']In real life the pilot can control also the gun and hellfires, and I am very sure it is possible to do.
Yes you can. Well... yes. There may be some ammunition/maglinking problems but yeah its possible.
Last edited by CAS_117 on 2008-12-30 01:55, edited 1 time in total.
PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: Pilot View

Post by PlatinumA1 »

Marc-5ive wrote:There you have it,an actual R-CON saying it's possible.
it wouldn't be all in the cockpit , you would just rotate your weapon selection bringing up the gun cam
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Pilot View

Post by badmojo420 »

R-CON is contributor. If an R-DEV said it was possible, that would be another story. But as you can see [R-DEV]CAS_117 (PR Coder Team) said it wasn't possible. I'm sure he would know better then a contributor what the bf2 engine can be coded to do.
PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: Pilot View

Post by PlatinumA1 »

its not like alex doesn't know what hes talking about , him and cas work together on stuff like this
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Pilot View

Post by CAS_117 »

Um... I said the pilot controlling the gun and hellfires was possible, as did Alex unless I am missing something?
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Pilot View

Post by Alex6714 »

[R-DEV]CAS_117 wrote:We CAN have TWO SEPARATE CAMERAS which you select SEPARATELY by pressing one of the weapon select keys (1-9).

Suppose I am flying an Apache:

Camera 1 = pilot view = 1 key
Camera 2 = gunner view = 2 key

so when I press "1" I select the pilots view.

and when I press "2" I select what the gunner sees.

Understand?

*edit:



Yes you can. Well... yes. There may be some ammunition/maglinking problems but yeah its possible.
Thats kind of what I mean
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Pilot View

Post by badmojo420 »

Sorry Alex, I didn't mean to imply you don't know what you're talking about. But, you didn't exactly specify what you said was possible. And Marc-5ive was jumping to conclusions because you used the word 'possible' in your reply. I just wanted to point out that a member of the coder team said it was impossible to have 2 screens onscreen at once.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Pilot View

Post by Alex6714 »

Lol do not worry, I definitely do not know as much and I didn´t make it clear.

I don´t see the usefullness though, best thing is have the laser targets appear on the pilots hud :wink: and the pilot have a seperate flir camera to the gunner to look with.

Even then the pilot is most likely concentrating on flying.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Pilot View

Post by bloodthirsty_viking »

use it so you can see over the gunners big head infront of you=P
i have not read it all in detail yet, but , like how in vinnila, you had a small screen showing the guns location.. cant you use that same thing and just attach a camera to see what the gunner is seeing....probly not scince they sead its imposible for 2 screens at once.....
you woulld just think it would have been possible to take the link into what the gunner seas from his camera and show it to the polot on a smaller screen... o well
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: Pilot View

Post by mp5punk »

ya maybe we could have it be like 1-9 or something like that, if it is less work to do then do that, idk.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Pilot View

Post by badmojo420 »

I would like to see this feature, at the very least, added to PR SP, it would be nice to see if the gunner actually has any targets when your gunner is a bot and can't tell you over VOIP.
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: Pilot View

Post by mp5punk »

Ya, ive always wondered what a bot views and how it sees.
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Pilot View

Post by Solid Knight »

You could have the pilot control the hellfires and the gun but you have to keep in mind that maglinking only supports two weapons.

If you want to get really technical, the gunner can also pilot in real life. And the weapons on the pylons are on articulated mounts that can depress and elevate. Possible to implement, a pain to reflect on the HUD and control.
Last edited by Solid Knight on 2008-12-30 03:41, edited 1 time in total.
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: Pilot View

Post by mp5punk »

ya ive seen pics of a collective and cyclic in the gunners seat.
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