Game type suggestion: Counter-Insurgency

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Gu^n3r
Posts: 248
Joined: 2008-08-15 01:12

Game type suggestion: Counter-Insurgency

Post by Gu^n3r »

this idea came to me when discuss about having Engineers of one allied faction apart of anothers main force as a joint operation, where in this case the ADF provided security for engineers of another country(i used the PLA as an example, where they would get a rifleman + engineer off the default kit spawn) and thought of a counter insurgency game type.

basically the game type is alot similar to that of the current insurgency, though the roles are reversed.

instead of defending caches the coalition has to defend key structures from demolition such as bridges and key structures(dams? airports? Road block stations? power stations? Local taliban opposed government buildings? gas station? what ever possible).

the insurgents(or taliban) would need to gather intel to discover where the coalition key structure are.

the intel would work exactly as a cache intel does now, an approx area of the target, even though the structure should be quite obvious to point out the coalition is much more equiped and therefore capable to defend such obvious structures such as a bridge, which levels out the playing field.

also(if possible) making it so that all objects arent destroyable until revealed at a minimum to the coalition to prevent insurgents going around demolishing every building in sight.

then again there would be at least 200 or so objects so the odds of them actually getting them right would be low if the above suggestion wasnt possible.

also making it so that all objects could only be repaired to a maximum of 25% of its original health to prevent engineers simply sitting on the structures repairing away all the time, this both prevents bad game play and represents realistic actions by engineers not being able to magically repair a bridge to 100% in a few minutes.

this would be much more suited to the taliban faction imo as they are a much more organised force and attack key targets in real life while on contrast insurgents dont, they simply ambush the coalition and defend caches, not full on assault most of the time.

anyway thats just my thoughts just to change it around for a new game type in the future perhaps.

thoughts?
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Game type suggestion: Counter-Insurgency

Post by Jigsaw »

Interesting. Veeery interesting.

I really like it and it could certainly be implemented especially with the new taliban faction as its something that they do often.

It would be very challenging however for the insurgent/taliban side, and unless you somehow made spawnable random defensive objectives like in normal insurgency but reversed then i doubt it would work.

Good idea though, deserves exploring further.
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single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: Game type suggestion: Counter-Insurgency

Post by single.shot (nor) »

i agree with jigsaw. good idea and very interesting.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Game type suggestion: Counter-Insurgency

Post by Scot »

I've thought of similar ideas, there was another thread on it, it's a great idea though, would really like to see it implemented :D
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Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: Game type suggestion: Counter-Insurgency

Post by Incomplete Spork »

But the coalition would just wtf hax pwn the insurgents. The insurgents cannot attack the coalition like other conventional forces can. Insurgents are supposed to lay ambushes and do surprise attacks. This game type does not portray the insurgents like that.
Scot
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Re: Game type suggestion: Counter-Insurgency

Post by Scot »

Mortars + attack = teamwork needed

It would need combined coordination and probably more availability of mortars for the insurgents. Also I have seen insurgents attack positions etc. With their new weapons(G3, AK74) they can easily, if teamwork is used, put a damn good fight up, if not win, against any conventional army.
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Brummy
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Joined: 2007-06-03 18:54

Re: Game type suggestion: Counter-Insurgency

Post by Brummy »

Would it be one large object to defend or several small ones like the caches now?

One large - APC/IFV/Tank in the front..
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Game type suggestion: Counter-Insurgency

Post by arjan »

Their where some attacks by taliban on british and US forward bases, and airfields and government buildings, With mortars, rpg's and whatsoever.

So would be cool if that could be potrayed ingame.
And this gamemode could also work for that PMC faction thats in the works.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Game type suggestion: Counter-Insurgency

Post by AnRK »

Incomplete Spork wrote:But the coalition would just wtf hax pwn the insurgents. The insurgents cannot attack the coalition like other conventional forces can. Insurgents are supposed to lay ambushes and do surprise attacks. This game type does not portray the insurgents like that.
If there were plenty of RPGs and other pickups with frequent mortar availability and alot of transport and bomb cars, it'll work out fine, plus if you made alot of them night maps it'll be ok (I think alot of these raids happen at night anyway).
Sights
Posts: 132
Joined: 2008-12-25 10:10

Re: Game type suggestion: Counter-Insurgency

Post by Sights »

So long as the insurgents (or whoever) have some (relatively) heavier weaponry in abundance and their enemies are more lightly armed for a change, then I think this could really work well as a new game mode. "Counter-insurgency" is a bit misleading as a name, since I believe that usually refers to situations like the Insurgency game mode anyway, but really, the name isn't important. It's a damned good idea, and I like it.
Pressondude
Posts: 8
Joined: 2008-02-02 15:58

Re: Game type suggestion: Counter-Insurgency

Post by Pressondude »

Incomplete Spork wrote:But the coalition would just wtf hax pwn the insurgents. The insurgents cannot attack the coalition like other conventional forces can. Insurgents are supposed to lay ambushes and do surprise attacks. This game type does not portray the insurgents like that.
It would be realistic to the current war, at least in Iraq. The game could be time set, so that by a certain time if the coalition doesn't know the target, the insurgency can still attack it. While the Insurgents in real life do not attack like a conventional army, they do go head to head for small amounts of time. They get pwned when it becomes a drawn out battle, but if they were instantly pwned all the time, the war would be over by now. I think that it would be very difficult to win as the Insurgency, but it's a hard fight.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Game type suggestion: Counter-Insurgency

Post by Maxfragg »

sounds like a interesting idea, but nothing that should not come anyways with the objective mode (whenever it may ***
Smuke
Posts: 877
Joined: 2007-09-25 16:21

Re: Game type suggestion: Counter-Insurgency

Post by Smuke »

I like this idea alot, good idea.

P.S: VCP Defence Game Mode, How uber would that be?
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Scot
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Joined: 2008-01-20 19:45

Re: Game type suggestion: Counter-Insurgency

Post by Scot »

Colonelcool125 wrote:I was thinking, what if we played this mode like counter attack? That is to say, for the first half of the game, the BluFor tries to attack the Taliban. That might mean gathering intel that could reveal where the Taliban will be attacking, or maybe it would limit the Taliban's access to heavier weapons. Then, after a set time, the Taliban would have to attack and destroy certian points.
That was exactly my suggestion, except the opposite, so BluFor defending an area for the first bit, then 5 caches spawn and insurgents have to defend that.
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CodeRedFox
Retired PR Developer
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Re: Game type suggestion: Counter-Insurgency

Post by CodeRedFox »

arjan wrote:Their where some attacks by taliban on british and US forward bases
wait for some .85 version of korengal ;-)
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akatabrask
Posts: 560
Joined: 2008-04-10 14:36

Re: Game type suggestion: Counter-Insurgency

Post by akatabrask »

Well, I had an idea to a suggestion in an other thread where someone wanted a IDF scenario dual-insurgency type mode in which the insurgents gets some heavier weapon (like player controlled mortars, or crude missiles in his suggestion) at random locations that pound the bluefor buildings that the bluefor have to find and destroy before the insurgents take down bluefors buildings, either by the mortars/missiles/heavier weapon or conventional methods (ie running up with ied's/suicide cars or using rpgs).
Gu^n3r
Posts: 248
Joined: 2008-08-15 01:12

Re: Game type suggestion: Counter-Insurgency

Post by Gu^n3r »

Incomplete Spork wrote:But the coalition would just wtf hax pwn the insurgents. The insurgents cannot attack the coalition like other conventional forces can. Insurgents are supposed to lay ambushes and do surprise attacks. This game type does not portray the insurgents like that.
you obviously dont know much about afghanistan and how the taliban works.

the taliban attack many targets held by the coalition for some sort of benefit, there is a dam in afghanistan that provides power for a wide area of the country which is protected by the British, the goal of the taliban is to destroy it and blame it on a Coalition air strike to cripple the surronding area and cause an uprising of locals to boost recuitment.

the idea of this is the taliban can attack from any side at any time, with multiple positions to defend, resources must be placed wisely as to actually prevent demolition of the targets, all apcs in one spot while all the other targets get over run and destroyed with only infantry there.
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baptist_christian
Posts: 266
Joined: 2007-06-20 21:51

Re: Game type suggestion: Counter-Insurgency

Post by baptist_christian »

Gu^n3r wrote:this idea came to me when discuss about having Engineers of one allied faction apart of anothers main force as a joint operation, where in this case the ADF provided security for engineers of another country(i used the PLA as an example, where they would get a rifleman + engineer off the default kit spawn) and thought of a counter insurgency game type.

basically the game type is alot similar to that of the current insurgency, though the roles are reversed.

instead of defending caches the coalition has to defend key structures from demolition such as bridges and key structures(dams? airports? Road block stations? power stations? Local taliban opposed government buildings? gas station? what ever possible).

the insurgents(or taliban) would need to gather intel to discover where the coalition key structure are.

the intel would work exactly as a cache intel does now, an approx area of the target, even though the structure should be quite obvious to point out the coalition is much more equiped and therefore capable to defend such obvious structures such as a bridge, which levels out the playing field.

also(if possible) making it so that all objects arent destroyable until revealed at a minimum to the coalition to prevent insurgents going around demolishing every building in sight.

then again there would be at least 200 or so objects so the odds of them actually getting them right would be low if the above suggestion wasnt possible.

also making it so that all objects could only be repaired to a maximum of 25% of its original health to prevent engineers simply sitting on the structures repairing away all the time, this both prevents bad game play and represents realistic actions by engineers not being able to magically repair a bridge to 100% in a few minutes.

this would be much more suited to the taliban faction imo as they are a much more organised force and attack key targets in real life while on contrast insurgents dont, they simply ambush the coalition and defend caches, not full on assault most of the time.

anyway thats just my thoughts just to change it around for a new game type in the future perhaps.

thoughts?
its a very interesting concept, but there's really no way the insurgents would not know where these buildings and structures reside. Furthermore the game would be horribly unbalanced. With 32 players being forced to defend God-knows-how-many different structures, the Insurgency players and commanders would have enough intuition to focus all their forces on one structure. The only way you could counter this I think would be to give the Coalition forces a ridiculous amount of firepower
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