Game type suggestion: Counter-Insurgency
-
Gu^n3r
- Posts: 248
- Joined: 2008-08-15 01:12
Game type suggestion: Counter-Insurgency
this idea came to me when discuss about having Engineers of one allied faction apart of anothers main force as a joint operation, where in this case the ADF provided security for engineers of another country(i used the PLA as an example, where they would get a rifleman + engineer off the default kit spawn) and thought of a counter insurgency game type.
basically the game type is alot similar to that of the current insurgency, though the roles are reversed.
instead of defending caches the coalition has to defend key structures from demolition such as bridges and key structures(dams? airports? Road block stations? power stations? Local taliban opposed government buildings? gas station? what ever possible).
the insurgents(or taliban) would need to gather intel to discover where the coalition key structure are.
the intel would work exactly as a cache intel does now, an approx area of the target, even though the structure should be quite obvious to point out the coalition is much more equiped and therefore capable to defend such obvious structures such as a bridge, which levels out the playing field.
also(if possible) making it so that all objects arent destroyable until revealed at a minimum to the coalition to prevent insurgents going around demolishing every building in sight.
then again there would be at least 200 or so objects so the odds of them actually getting them right would be low if the above suggestion wasnt possible.
also making it so that all objects could only be repaired to a maximum of 25% of its original health to prevent engineers simply sitting on the structures repairing away all the time, this both prevents bad game play and represents realistic actions by engineers not being able to magically repair a bridge to 100% in a few minutes.
this would be much more suited to the taliban faction imo as they are a much more organised force and attack key targets in real life while on contrast insurgents dont, they simply ambush the coalition and defend caches, not full on assault most of the time.
anyway thats just my thoughts just to change it around for a new game type in the future perhaps.
thoughts?
basically the game type is alot similar to that of the current insurgency, though the roles are reversed.
instead of defending caches the coalition has to defend key structures from demolition such as bridges and key structures(dams? airports? Road block stations? power stations? Local taliban opposed government buildings? gas station? what ever possible).
the insurgents(or taliban) would need to gather intel to discover where the coalition key structure are.
the intel would work exactly as a cache intel does now, an approx area of the target, even though the structure should be quite obvious to point out the coalition is much more equiped and therefore capable to defend such obvious structures such as a bridge, which levels out the playing field.
also(if possible) making it so that all objects arent destroyable until revealed at a minimum to the coalition to prevent insurgents going around demolishing every building in sight.
then again there would be at least 200 or so objects so the odds of them actually getting them right would be low if the above suggestion wasnt possible.
also making it so that all objects could only be repaired to a maximum of 25% of its original health to prevent engineers simply sitting on the structures repairing away all the time, this both prevents bad game play and represents realistic actions by engineers not being able to magically repair a bridge to 100% in a few minutes.
this would be much more suited to the taliban faction imo as they are a much more organised force and attack key targets in real life while on contrast insurgents dont, they simply ambush the coalition and defend caches, not full on assault most of the time.
anyway thats just my thoughts just to change it around for a new game type in the future perhaps.
thoughts?

Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
-
Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: Game type suggestion: Counter-Insurgency
Interesting. Veeery interesting.
I really like it and it could certainly be implemented especially with the new taliban faction as its something that they do often.
It would be very challenging however for the insurgent/taliban side, and unless you somehow made spawnable random defensive objectives like in normal insurgency but reversed then i doubt it would work.
Good idea though, deserves exploring further.
I really like it and it could certainly be implemented especially with the new taliban faction as its something that they do often.
It would be very challenging however for the insurgent/taliban side, and unless you somehow made spawnable random defensive objectives like in normal insurgency but reversed then i doubt it would work.
Good idea though, deserves exploring further.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
-
single.shot (nor)
- Posts: 692
- Joined: 2008-04-12 07:06
Re: Game type suggestion: Counter-Insurgency
i agree with jigsaw. good idea and very interesting.
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
-
Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: Game type suggestion: Counter-Insurgency
I've thought of similar ideas, there was another thread on it, it's a great idea though, would really like to see it implemented 

-
Incomplete Spork
- Posts: 436
- Joined: 2008-12-30 03:26
Re: Game type suggestion: Counter-Insurgency
But the coalition would just wtf hax pwn the insurgents. The insurgents cannot attack the coalition like other conventional forces can. Insurgents are supposed to lay ambushes and do surprise attacks. This game type does not portray the insurgents like that.
-
Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: Game type suggestion: Counter-Insurgency
Mortars + attack = teamwork needed
It would need combined coordination and probably more availability of mortars for the insurgents. Also I have seen insurgents attack positions etc. With their new weapons(G3, AK74) they can easily, if teamwork is used, put a damn good fight up, if not win, against any conventional army.
It would need combined coordination and probably more availability of mortars for the insurgents. Also I have seen insurgents attack positions etc. With their new weapons(G3, AK74) they can easily, if teamwork is used, put a damn good fight up, if not win, against any conventional army.

-
Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
Re: Game type suggestion: Counter-Insurgency
Would it be one large object to defend or several small ones like the caches now?
One large - APC/IFV/Tank in the front..
One large - APC/IFV/Tank in the front..
-
arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: Game type suggestion: Counter-Insurgency
Their where some attacks by taliban on british and US forward bases, and airfields and government buildings, With mortars, rpg's and whatsoever.
So would be cool if that could be potrayed ingame.
And this gamemode could also work for that PMC faction thats in the works.
So would be cool if that could be potrayed ingame.
And this gamemode could also work for that PMC faction thats in the works.
-
AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: Game type suggestion: Counter-Insurgency
If there were plenty of RPGs and other pickups with frequent mortar availability and alot of transport and bomb cars, it'll work out fine, plus if you made alot of them night maps it'll be ok (I think alot of these raids happen at night anyway).Incomplete Spork wrote:But the coalition would just wtf hax pwn the insurgents. The insurgents cannot attack the coalition like other conventional forces can. Insurgents are supposed to lay ambushes and do surprise attacks. This game type does not portray the insurgents like that.
-
Sights
- Posts: 132
- Joined: 2008-12-25 10:10
Re: Game type suggestion: Counter-Insurgency
So long as the insurgents (or whoever) have some (relatively) heavier weaponry in abundance and their enemies are more lightly armed for a change, then I think this could really work well as a new game mode. "Counter-insurgency" is a bit misleading as a name, since I believe that usually refers to situations like the Insurgency game mode anyway, but really, the name isn't important. It's a damned good idea, and I like it.
-
Pressondude
- Posts: 8
- Joined: 2008-02-02 15:58
Re: Game type suggestion: Counter-Insurgency
It would be realistic to the current war, at least in Iraq. The game could be time set, so that by a certain time if the coalition doesn't know the target, the insurgency can still attack it. While the Insurgents in real life do not attack like a conventional army, they do go head to head for small amounts of time. They get pwned when it becomes a drawn out battle, but if they were instantly pwned all the time, the war would be over by now. I think that it would be very difficult to win as the Insurgency, but it's a hard fight.Incomplete Spork wrote:But the coalition would just wtf hax pwn the insurgents. The insurgents cannot attack the coalition like other conventional forces can. Insurgents are supposed to lay ambushes and do surprise attacks. This game type does not portray the insurgents like that.
-
Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: Game type suggestion: Counter-Insurgency
sounds like a interesting idea, but nothing that should not come anyways with the objective mode (whenever it may ***
-
Smuke
- Posts: 877
- Joined: 2007-09-25 16:21
Re: Game type suggestion: Counter-Insurgency
I like this idea alot, good idea.
P.S: VCP Defence Game Mode, How uber would that be?
P.S: VCP Defence Game Mode, How uber would that be?
In-Game Name: SmukeUK
Wild_Bill: Smuke, you are a true ninja!.
Wild_Bill: Smuke, you are a true ninja!.
-
Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: Game type suggestion: Counter-Insurgency
That was exactly my suggestion, except the opposite, so BluFor defending an area for the first bit, then 5 caches spawn and insurgents have to defend that.Colonelcool125 wrote:I was thinking, what if we played this mode like counter attack? That is to say, for the first half of the game, the BluFor tries to attack the Taliban. That might mean gathering intel that could reveal where the Taliban will be attacking, or maybe it would limit the Taliban's access to heavier weapons. Then, after a set time, the Taliban would have to attack and destroy certian points.

-
CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Game type suggestion: Counter-Insurgency
wait for some .85 version of korengalarjan wrote:Their where some attacks by taliban on british and US forward bases

"apcs, like dogs can't look up" - Dr2B Rudd
-
akatabrask
- Posts: 560
- Joined: 2008-04-10 14:36
Re: Game type suggestion: Counter-Insurgency
Well, I had an idea to a suggestion in an other thread where someone wanted a IDF scenario dual-insurgency type mode in which the insurgents gets some heavier weapon (like player controlled mortars, or crude missiles in his suggestion) at random locations that pound the bluefor buildings that the bluefor have to find and destroy before the insurgents take down bluefors buildings, either by the mortars/missiles/heavier weapon or conventional methods (ie running up with ied's/suicide cars or using rpgs).
-
Gu^n3r
- Posts: 248
- Joined: 2008-08-15 01:12
Re: Game type suggestion: Counter-Insurgency
you obviously dont know much about afghanistan and how the taliban works.Incomplete Spork wrote:But the coalition would just wtf hax pwn the insurgents. The insurgents cannot attack the coalition like other conventional forces can. Insurgents are supposed to lay ambushes and do surprise attacks. This game type does not portray the insurgents like that.
the taliban attack many targets held by the coalition for some sort of benefit, there is a dam in afghanistan that provides power for a wide area of the country which is protected by the British, the goal of the taliban is to destroy it and blame it on a Coalition air strike to cripple the surronding area and cause an uprising of locals to boost recuitment.
the idea of this is the taliban can attack from any side at any time, with multiple positions to defend, resources must be placed wisely as to actually prevent demolition of the targets, all apcs in one spot while all the other targets get over run and destroyed with only infantry there.

Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
-
baptist_christian
- Posts: 266
- Joined: 2007-06-20 21:51
Re: Game type suggestion: Counter-Insurgency
its a very interesting concept, but there's really no way the insurgents would not know where these buildings and structures reside. Furthermore the game would be horribly unbalanced. With 32 players being forced to defend God-knows-how-many different structures, the Insurgency players and commanders would have enough intuition to focus all their forces on one structure. The only way you could counter this I think would be to give the Coalition forces a ridiculous amount of firepowerGu^n3r wrote:this idea came to me when discuss about having Engineers of one allied faction apart of anothers main force as a joint operation, where in this case the ADF provided security for engineers of another country(i used the PLA as an example, where they would get a rifleman + engineer off the default kit spawn) and thought of a counter insurgency game type.
basically the game type is alot similar to that of the current insurgency, though the roles are reversed.
instead of defending caches the coalition has to defend key structures from demolition such as bridges and key structures(dams? airports? Road block stations? power stations? Local taliban opposed government buildings? gas station? what ever possible).
the insurgents(or taliban) would need to gather intel to discover where the coalition key structure are.
the intel would work exactly as a cache intel does now, an approx area of the target, even though the structure should be quite obvious to point out the coalition is much more equiped and therefore capable to defend such obvious structures such as a bridge, which levels out the playing field.
also(if possible) making it so that all objects arent destroyable until revealed at a minimum to the coalition to prevent insurgents going around demolishing every building in sight.
then again there would be at least 200 or so objects so the odds of them actually getting them right would be low if the above suggestion wasnt possible.
also making it so that all objects could only be repaired to a maximum of 25% of its original health to prevent engineers simply sitting on the structures repairing away all the time, this both prevents bad game play and represents realistic actions by engineers not being able to magically repair a bridge to 100% in a few minutes.
this would be much more suited to the taliban faction imo as they are a much more organised force and attack key targets in real life while on contrast insurgents dont, they simply ambush the coalition and defend caches, not full on assault most of the time.
anyway thats just my thoughts just to change it around for a new game type in the future perhaps.
thoughts?

