[Gameplay] Logistics
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: [Gameplay] Logistics
i like it Except the supply crates that repair vehicles..i can see this being used top repair a tank that's camping a flag but other wise i like the rest!!!
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Gameplay] Logistics
for faction specific ammo, if I pick up an enemy weapon, can I reload only off their crates?
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: [Gameplay] Logistics
Perfect changes! Thats all I have to say.

Orgies beat masturbation hands down. - Staker
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CanuckCommander
- Posts: 431
- Joined: 2008-03-19 02:25
Re: [Gameplay] Logistics
Haha i doubted. That'd be hard to code. Faction specific, not caliber specific, meaning if you pick up a MEC kit as a US soldier, you are STILL AMERICAN. lolDr2B Rudd wrote:for faction specific ammo, if I pick up an enemy weapon, can I reload only off their crates?
But FKING good question!
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: [Gameplay] Logistics
wait but now can you request of rallies????.......if not taht will limit limited kits ALOT!!
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SuperTimo
- Posts: 2079
- Joined: 2007-07-31 09:25
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Dude388
- Posts: 404
- Joined: 2008-07-21 21:15
Re: [Gameplay] Logistics
Love the changes!
It makes me happy to see that the TEAMWORK bar is being raised with each release!
P.S. I'm worried that some player will just be stubborn with the APCs and not pick-up and transport INFANTRY from place to place and go off to "LIGHT TANK" as they do now, leaving us poor infantry to walk from place to place (bearing in mind no choppers are available at the time).
It makes me happy to see that the TEAMWORK bar is being raised with each release!
P.S. I'm worried that some player will just be stubborn with the APCs and not pick-up and transport INFANTRY from place to place and go off to "LIGHT TANK" as they do now, leaving us poor infantry to walk from place to place (bearing in mind no choppers are available at the time).
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Dude388
- Posts: 404
- Joined: 2008-07-21 21:15
Re: [Gameplay] Logistics
Sorry for the double post (damn lack of EDIT button), but I forgot one question in the previous post.
Seeing as how these "LOGISTIC TRUCKS" will be of paramount importance on the the battlefield, what changes will be made to them?
By which I mean, will they be stronger HP wise? Perhaps faster respawn times? Or maybe even making the vehicle count for them much higher?
Thanks in advance.
Seeing as how these "LOGISTIC TRUCKS" will be of paramount importance on the the battlefield, what changes will be made to them?
By which I mean, will they be stronger HP wise? Perhaps faster respawn times? Or maybe even making the vehicle count for them much higher?
Thanks in advance.
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mp5punk
- Posts: 1219
- Joined: 2008-07-03 22:18
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SuperTimo
- Posts: 2079
- Joined: 2007-07-31 09:25
Re: [Gameplay] Logistics
i imagine that all other weapons will be nerfed to ensure they do little damage to the Trucks

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IceKiss
- Posts: 14
- Joined: 2008-08-03 20:02
Re: [Gameplay] Logistics
no troop transport truck! :S omg...
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: [Gameplay] Logistics
The logistics trucks would have the same survivability as a jeep, or the normal transport trucks, which means that as a supply squad, one would need to make sure that your land route is clear as well as your destination, of which you'd use your APCs to do your heavy lifting.
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Charity Case
- Posts: 179
- Joined: 2008-02-15 22:27
Re: [Gameplay] Logistics
Hmm, now people will have to work together... just like in real life.
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: [Gameplay] Logistics
Wait, I've a question about the kit request thingie.
If you can not request kits at the main base, but only at those repair stations, apc's and crates, how are you requesting kits at the beginning of a round on a carrier map as marine? Does a chopper have to drop a crate or the squad have to run down to the APC's and quickly grab a kit before they drive off? Or will one have to wait till the first flag is captured before getting kits? That might actually lower the request spam and the beginning of the round and make it easier for the commander to order specific squads to get their equipment, but it would drastically decrease the firepower of a squad before the first flag is taken. Well, usualy there wont be that much resistance at the first flag, but still...
Might I suggest making it possible to request kits from the main base, on carrier maps at least? I don't really see why not.
If you can not request kits at the main base, but only at those repair stations, apc's and crates, how are you requesting kits at the beginning of a round on a carrier map as marine? Does a chopper have to drop a crate or the squad have to run down to the APC's and quickly grab a kit before they drive off? Or will one have to wait till the first flag is captured before getting kits? That might actually lower the request spam and the beginning of the round and make it easier for the commander to order specific squads to get their equipment, but it would drastically decrease the firepower of a squad before the first flag is taken. Well, usualy there wont be that much resistance at the first flag, but still...
Might I suggest making it possible to request kits from the main base, on carrier maps at least? I don't really see why not.
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Robbi
- Posts: 3564
- Joined: 2008-07-05 14:53
Re: [Gameplay] Logistics
explain?SuperTimo wrote:yay more new stuff to gloss over the extreme nerfing!

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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: [Gameplay] Logistics
You ever tried to shoot a truck to a standstill with 5.56 or 7.62?SuperTimo wrote:i imagine that all other weapons will be nerfed to ensure they do little damage to the Trucks

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SuperTimo
- Posts: 2079
- Joined: 2007-07-31 09:25





