[Gameplay] Logistics
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scandhi
- Posts: 293
- Joined: 2006-02-02 20:53
Re: [Gameplay] Logistics
Bring them to the repairstation @ mainbase. 
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: [Gameplay] Logistics
ye, just fly the chinook over, have some guys fast rope down, attach some ropes to the bridge and lift each section clear back to main base, repair it at the depo then fly it back inscandhi wrote:Bring them to the repairstation @ mainbase.![]()
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Pride
- Retired PR Developer
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- Joined: 2007-07-19 18:13
Re: [Gameplay] Logistics
The single biggest suprise of 0.85 and you just ruined it...well played Rhino.[R-DEV]Rhino wrote:ye, just fly the chinook over, have some guys fast rope down, attach some ropes to the bridge and lift each section clear back to main base, repair it at the depo then fly it back in![]()

eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: [Gameplay] Logistics
Or build links into the world of twilight above your main and the bridge and warp a section in to drop on top of the missing piece 

So the repair drop is essential a squad of engineers cleverly compressed into a bottle of gas?[R-DEV]Rhino wrote:you deploy the repair drop next to it![]()
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Rhino
- Retired PR Developer
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Re: [Gameplay] Logistics
[quote=""'[R-DEV"]Pride;886489']The single biggest suprise of 0.85 and you just ruined it...well played Rhino.
[/quote]
quiet you! whos the lead dev here
[quote="AnRK""]So the repair drop is essential a squad of engineers cleverly compressed into a bottle of gas?
[/quote]
more or less yes
quiet you! whos the lead dev here
[quote="AnRK""]So the repair drop is essential a squad of engineers cleverly compressed into a bottle of gas?
more or less yes
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foxxravin
- Posts: 344
- Joined: 2007-06-25 16:37
Re: [Gameplay] Logistics
please stop! i dont have any more *** left :/ it hurts
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Last edited by Eddiereyes909 on 2009-01-02 19:33, edited 1 time in total.
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Tannhauser
- Posts: 1210
- Joined: 2007-11-22 03:06
Re: [Gameplay] Logistics
You should stick some fuel barrels to the Repair Station model as I doubt those few gallons will do the job for 4 trucks and 2 APC's lol. Just me nitpicking tho, all of this is wonderfull! PR 0.85 will be special indeed! 
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Rhino
- Retired PR Developer
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Re: [Gameplay] Logistics
hehe, nor would the amount of 120 and 30mm rounds thereTannhauser wrote:You should stick some fuel barrels to the Repair Station model as I doubt those few gallons will do the job for 4 trucks and 2 APC's lol. Just me nitpicking tho, all of this is wonderfull! PR 0.85 will be special indeed!![]()
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Ricardo-SC
- Posts: 43
- Joined: 2008-08-27 01:25
Re: [Gameplay] Logistics
Hi!
I like a lot, very nice job, congratulations to all the devs!
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Sorry but I am still not very good in English.
ops:
I like a lot, very nice job, congratulations to all the devs!
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Sorry but I am still not very good in English.
*Sorry for my bad English.
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M_Striker
- Posts: 513
- Joined: 2008-05-31 00:36
Re: [Gameplay] Logistics
In which case, the infantry will have to be dependent on APCs...gazzthompson wrote:^^^
I don't get it...
You said the devs are trying to make infantry less dependent on APCs and then you just said they aren't...
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Nitneuc
- Posts: 490
- Joined: 2007-09-16 08:39
Re: [Gameplay] Logistics
Looks like great improvements to the gameplay, can't wait to use my APC for other tasks than giving targets for my gunner.
Congrats to all involved peoples.
Any chances to get details about the purpose of the engineer in 0.85 ? Without repairing ability it looks that the DEV team has rethought the kit, right ?
Congrats to all involved peoples.
Any chances to get details about the purpose of the engineer in 0.85 ? Without repairing ability it looks that the DEV team has rethought the kit, right ?
Many thanks to everyone involved in the making of the best videogaming experience ever !
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jeeao
- Posts: 47
- Joined: 2009-01-01 10:21
Re: [Gameplay] Logistics
I think there should be
1) supply depots at firebases and bunkers
2) Jeeps should spawn at bunkers.
The problem with this update is that there is that 32 players is simply not enough to coordinate all this. You cannot have one squad for escorting trucks all over the map and have the rest cap flags when we are forgetting special squads like recon and spec ops and sniper and APC and Tank and all those other squads. We would need atleast a 45player team to coordinate this huge update. I think wrenches should still be included but some restrictions to them which would be up to you guys to think of.
1) supply depots at firebases and bunkers
2) Jeeps should spawn at bunkers.
The problem with this update is that there is that 32 players is simply not enough to coordinate all this. You cannot have one squad for escorting trucks all over the map and have the rest cap flags when we are forgetting special squads like recon and spec ops and sniper and APC and Tank and all those other squads. We would need atleast a 45player team to coordinate this huge update. I think wrenches should still be included but some restrictions to them which would be up to you guys to think of.
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Gameplay] Logistics
Is it just me or did a few of you only read the first paragraph and then went on to look at pics 

"apcs, like dogs can't look up" - Dr2B Rudd
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: [Gameplay] Logistics
The Dev jorunal: the PR equivalent of the Sun.[R-DEV]CodeRedFox wrote:Is it just me or did a few of you only read the first paragraph and then went on to look at pics![]()



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PlaynCool
- Posts: 711
- Joined: 2008-04-06 21:51
Re: [Gameplay] Logistics
Alrright pls let ONLY the engineer be able to drive theese trucks, because they represent a full sqwad of field engineers going to the damaged tank, and repairing it wirte?(because a tank cant repair itself when standing close to such a crate).And whi dont we just keep the old command post on carrier maps, at the lower deck, because if the enemy captures your first flag they can use your newly spawned repair box can they?
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masterceo
- Posts: 1914
- Joined: 2008-08-25 23:00
Re: [Gameplay] Logistics
great changes, the repair/supply crate truck is just what a dedicated engineer (me) on Fools and other maps with lots of vehicles needed.
Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
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hiberNative
- Posts: 7305
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agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
Re: [Gameplay] Logistics
Sounds good,for gameplay.This shall adjust the way APC's are used fo sho.
(Like the ruskie stuff!)



