DarthDisco wrote:I realize that most people are probably glossing over my post due to the amount of sheer text, so I decided to post a less eloquent summation.
1. Repair Drop: This feature seems less realistic than having an engineer with a wrench, what was the DEV's plan for this feature and why do they think it is more effective than the previous system?
[quote=""'[R-DEV"]Chuc;887032']The repair crate change prevents tank crews and other vehicles from being 100% self sufficient, should they be crewed with .8 style engineers, at least when it comes to repairs and combat damage.[/quote]
not only what chuc has just sait but it is also MUCH more realistic to have a vehicle "repair" on the battlefield than have a guy standing behind the tank with a spanner/wrench.
For thous of you that dont know in r/l there are such things as engineer vehicles, a example of this would be the Challenger Armoured Repair and Recovery Vehicle (CRARRV) for the British but more or less every conventional force has basically a modified version of there MBT that dose this job, in the case of the brits its simple a modified CR2 if you didn't guess it. More info on it here:
Challenger Armoured Repair and Recovery Vehicle (CRARRV) - British Army Website
Watch the video on this page will give you an idea of what we are talking about:
Engineering Equipment - British Army Website
In that video you will see a CR2 getting damaged by a explosion, ye its just a staged thing we know the tracks have not really been blown off but the story of this vid is the tracks have been blown off and the tank is immobilised in a hot zone, what happens? A Engineer vehicle comes in to the hot zone to assit the damanged tank, in this case all it dose is toe it out of the hot zone into a safe zone for repairs, if the repairs are light they will probaly just toe it to behind a bank where its safe or w/e and then get to work on fixing them on the field thou if the damages are heavy will bring it back to base / the nearest supply zone to get fixed.
As you have guessed we can't have other vehicles toeing damaged tanks to saftey in PR on the BF2 engine so what we have instead is the "repair drop" to simulate this as much as possible. Yes we would like to make Engineer vehicles for every faction to do this but that is not going to happen any time soon since there are more important things to do and the truck dose the job which for the amount of players we have ingame is better having the logistics truck doing both the jobs of resupply and vehicle repair as many players have noted already in this topic there is only 32 players on each team.
So having a truck drive up and do basic repairs on basically only when a tank or other vehicle looses its tracks is the main time where you will need to use this repair drop, otherwise the tank should simply return to base to both repair and resupply. Personally ingame if I had my tracks taken out and after a truck came along to help fix the tracks, I would still return to base after they where fixed to finish off any repairing that was needed and resupply before going back in the fight unless it was 100% necessary for my tank to be in the action.
[quote="DarthDisco""]
2. Supply System: Will soldier using captured kits be able to re-arm off friendly supply crates? If they can, why can't enemy soldiers re-arm off those same crates? If you can't re-arm your captured kit off friendly crates, can you re-arm it off enemy crates? If you can't, why not?[/quote]
that really isn't that big of an issue... Really, getting enemy kits is not something that happens often for a start apart from the case of insurgents and militia where taking enemy kits makes a huge difference. Its not a huge deal..
What is a huge deal is you building off enemy supply crates.
Tirak wrote:People were already doing this with the repair vehicles, now they'll be depriving the team of a required asset. This system forces too much to rely on a lightly armoured vehicle with limited off road capability. With engineers, you could walk to the tank or APC if the tracks were disabled in broken terrain and fix it. These logistic trucks, if they're anything at all like the Command Truck, will flip on poor terrain unless handled perfectly.
[quote=""'[uBp"]Irish;887106']Tirak. Dont take this the wrong way, but you're looking at this too narrowly.[/quote]
Like Irish said, your not looking at the whole picture here. Like I said above, the only real time where you need to get a logistics vehicle to really assit a tank in repairs is when its been immobilised, other than that a tank can really assist it self in repairs by simply returning to base which is very realistic. On most maps the main base vehicle resupply/repair deop is not going to be that far away, in most cases you can be back in the fight in 5mins from starting to return to base, rearing, and then getting back in the action.
You also need to think, most maps with a lot of tanks etc are more amour based, this means less of these trucks will need to be put into support the infantry since there are less infantry about, but there is still plenty of trucks to go round.
[quote="Dr2B Rudd""]only real problem I can see is this
i'm running to the supply crate to get rifleman AT
I get there and it explodes cuz it was reloading my smoke and field dressings[/quote]
very unlikely this will happen, supply crates have even more ammo now.
I hope that clears some things up for you guys.