[Gameplay] Logistics
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: [Gameplay] Logistics
lol true, though i still wonder if the specops are really completely removed without any replacement, AND who will be able to drive those trucks when the engis are a limited kit ?
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: [Gameplay] Logistics
crewman if I can remember correctly.Maxfragg wrote:lol true, though i still wonder if the specops are really completely removed without any replacement, AND who will be able to drive those trucks when the engis are a limited kit ?
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: [Gameplay] Logistics
hm, would have preferd engeniers for this job, at least since those crewman helmets look stupid in trucks 
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: [Gameplay] Logistics
Sorry, but there's no restrictions on the trucks, so anyone can drive them.
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: [Gameplay] Logistics
something gone wrong or why do two DEVS have the time to chat with me?
no restrictions ? so okay, lets wait for the first sniper driving a repairtruck right into the nirvana since he could not find a jeep
no restrictions ? so okay, lets wait for the first sniper driving a repairtruck right into the nirvana since he could not find a jeep
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Re: [Gameplay] Logistics
All sounds good. Have to wait and see how it all plays out.
But the new limitations of transport sounds excellent. Make the APC do what it should be doing.. nothing more fun in PR than combined squads of mechanised infantry working together.
I'm surprised the repair vehicle has no limitation on driver, that may be annoying.. will have to wait and see.
Thanks team.. 0.85 is shaping up very nicely
But the new limitations of transport sounds excellent. Make the APC do what it should be doing.. nothing more fun in PR than combined squads of mechanised infantry working together.
I'm surprised the repair vehicle has no limitation on driver, that may be annoying.. will have to wait and see.
Thanks team.. 0.85 is shaping up very nicely
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Scot
- Posts: 9270
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PlaynCool
- Posts: 711
- Joined: 2008-04-06 21:51
Re: [Gameplay] Logistics
Oh noes, give it a restriction only to crewmans ![R-DEV]Chuc wrote:Sorry, but there's no restrictions on the trucks, so anyone can drive them.
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LeChuckle
- Posts: 664
- Joined: 2007-02-09 13:53
Re: [Gameplay] Logistics
but what about mister grappling hook?Scot wrote:Oh bai! *waves*
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Gameplay] Logistics
With all these changes, it sounds that the egineers will be not used anymore... What will happen to them ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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bosco_
- Retired PR Developer
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Rhino
- Retired PR Developer
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Re: [Gameplay] Logistics
ye.. basically the engy has become the demolitions/explosives expert ingame for v0.85, he is basically a marge of the old engy and spec ops with some bits taken away and added.[R-DEV]bosco wrote:They become a limited kit that has explosives...
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Kontrollturm
- Posts: 104
- Joined: 2008-06-22 20:21
Re: [Gameplay] Logistics
What about 16player maps? How can they request kits? Did you even though of them, or do you just add some Trucks?
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Gameplay] Logistics
cool 
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Aquiller
- Posts: 884
- Joined: 2008-03-25 09:43
Re: [Gameplay] Logistics
With all these changes I believe that in 0.85 should be some tolerance for 1-manning the APC, IF you want to have more troops on field. 
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: [Gameplay] Logistics
shotguns and ropes are left by the engy ? that would make them better than any specop was
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VoXiNaTiOn
- Posts: 1644
- Joined: 2008-07-26 15:15
Re: [Gameplay] Logistics
So are we loosing a spawn kit or is it being replaced by something?[R-DEV]Rhino wrote:ye.. basically the engy has become the demolitions/explosives expert ingame for v0.85, he is basically a marge of the old engy and spec ops with some bits taken away and added.

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scandhi
- Posts: 293
- Joined: 2006-02-02 20:53
Re: [Gameplay] Logistics
I saw people argue about the sexu... sorry kit request earlier.
I am guessing that by now e1 have read first post and saw the "KitRequest" Boxes at the repairstation in mainbase.
I am sorry i this already been answered.
I am guessing that by now e1 have read first post and saw the "KitRequest" Boxes at the repairstation in mainbase.
I am sorry i this already been answered.
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
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Grasli
- Posts: 162
- Joined: 2007-02-13 18:05
Re: [Gameplay] Logistics
Ok, speaking of ammo bags I have a question I havent seen been asked before (at least not in this thread).
Question about normal ammo bags @ Rifleman-kits:
Will they get "more" ammo now? Cause in 0.8 they are completely useless. I mean, they cant even rearm a field dressing. Not ONE single field dressing. Re-arming a clip for your weapon is also hard because the bag disappers so fast. It disappears way too quickly!
So have the small ammo bags been changed for 0.85 somehow?
Question about normal ammo bags @ Rifleman-kits:
Will they get "more" ammo now? Cause in 0.8 they are completely useless. I mean, they cant even rearm a field dressing. Not ONE single field dressing. Re-arming a clip for your weapon is also hard because the bag disappers so fast. It disappears way too quickly!
So have the small ammo bags been changed for 0.85 somehow?
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hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: [Gameplay] Logistics
Wut?
The amobag in 0.8 can even rearm a HAT.
The amobag in 0.8 can even rearm a HAT.




