[Gameplay] Logistics

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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Gameplay] Logistics

Post by Conman51 »

[R-DEV]Rhino wrote:what would be correct is:

Then a Tank needs repairs so he hauls over and drops his repair crate. The tank finishes repairing and then an APC calls up so the truck hauls *** back to main base to reload his repair crate, then gets its *** over to the APC and drops another repair crate for the apc, which IF he did this all under 5mins from the time he deployed that first repair crate for the tank then that would make the original repair crate for the tank disappear. What is more likly to happen is that cycle will take longer than 5mins so the 1st repair crate would have already expired by the time the truck gets back to base, reloads the repair crate and then gets to the APC.
that clarifies a lot..before i thought the crate goes away and is instantly back in the truck
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
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Jaymz
Retired PR Developer
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Re: [Gameplay] Logistics

Post by Jaymz »

Rhino, that's wrong.

The repair crate doesn't run out. Each truck can deploy one at a time with a 30 second reload timer.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
DarthDisco
Posts: 155
Joined: 2007-07-25 18:02

Re: [Gameplay] Logistics

Post by DarthDisco »

[R-DEV]Jaymz wrote:Rhino, that's wrong.
That's not true! That's impossible!
|TG-XV| DiscoJedi


How's my flying? Call 1-800-FLY-JEDI
Rhino
Retired PR Developer
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Re: [Gameplay] Logistics

Post by Rhino »

[R-DEV]Jaymz wrote:Rhino, that's wrong.
maybe the pubbies aint the only ones that are now confused? :cry:


:p
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Blakeman
Posts: 450
Joined: 2007-11-21 20:49

Re: [Gameplay] Logistics

Post by Blakeman »

[R-DEV]Jaymz wrote:Rhino, that's wrong.

The repair crate doesn't run out. Each truck can deploy one at a time with a 30 second reload timer.
So I was right and Rhino was wrong?! :shock:

*head implodes*

Ohh the humanity!
Rhino
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Re: [Gameplay] Logistics

Post by Rhino »

hehe well, it was how I understood how we where going to do it and just a little miss understanding looks like, might be changing it to the way I have been saying we will have to see what the others think :)
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Tirak
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Re: [Gameplay] Logistics

Post by Tirak »

To bring your attention back to something you said earlier Rhino, was your statement saying that Aircraft were here to stay and grow confirmation that the PR Devs intend expand and use all available dev resources to improve aircraft regardless of dev feelings towards aircraft? Or was that just a line?
CodeRedFox
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Re: [Gameplay] Logistics

Post by CodeRedFox »

[R-DEV]Rhino wrote:maybe the pubbies aint the only ones that are now confused? :cry:
Damit Jaymz now we have to restart the rhino system.

Do you understand what has to happen everytime your crash it? Your not the one that has to go down in the dark basement and pump the power switch and turn it back on.

And the Raptors...dont get me started about the raptors.
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"apcs, like dogs can't look up" - Dr2B Rudd
Rhino
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Re: [Gameplay] Logistics

Post by Rhino »

Tirak wrote:To bring your attention back to something you said earlier Rhino, was your statement saying that Aircraft were here to stay and grow confirmation that the PR Devs intend expand and use all available dev resources to improve aircraft regardless of dev feelings towards aircraft? Or was that just a line?
.....

no I did not say that... I said we had not done a huge amount of work on the aircraft in PR just to throw it all away.... :roll:

'[R-DEV wrote:CodeRedFox;890660']Damit Jaymz now we have to restart the rhino system.

Do you understand what has to happen everytime your crash it? Your not the one that has to go down in the dark basement and pump the power switch and turn it back on.

And the Raptors...dont get me started about the raptors.
haha! you don't need to worry the auto restart kicked in this time :D
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[uBp]Irish
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Re: [Gameplay] Logistics

Post by [uBp]Irish »

[R-DEV]Jaymz wrote:Rhino, that's wrong.
Sigging before that post is deleted...and screenshotting...and putting it in my "archive's folder" for blackmail later.
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Rhino
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Re: [Gameplay] Logistics

Post by Rhino »

I dont see it sigged yet :p
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Drav
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Re: [Gameplay] Logistics

Post by Drav »

OMG Rhino was wrong, he has computed that fact, we're still alive, this is even more of a relief than the millenium bug!!


I can look towards 2012 with confidence....
[uBp]Irish
Posts: 1794
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Re: [Gameplay] Logistics

Post by [uBp]Irish »

Fixed.

In all seriousness, I'm glad that it's not on an ammo counter. One nice little thing not to have to worry about.

Tanks will just have to know when to pull back.
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Hotrod525
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Re: [Gameplay] Logistics

Post by Hotrod525 »

Ok but, will the one deployed would desapear or not ? cause i would not like to seen hundreds or repair thing abandonned there and there and there... you know...
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badmojo420
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Re: [Gameplay] Logistics

Post by badmojo420 »

RCMoonPie wrote:"Unless that supply truck drops another one before your done repairing."
Which as I stated in my post is likely to happen. Also...it could very well take longer than 5 minutes if attempting to make repairs while under fire. You are assuming the pilot or truck driver had the common sense(not always common in pub) to place the crate in a strategic, yet protected area.
As for the one man comment....allow me to clarify.
Lets say in my rally scenario I described....that a squads automatic rifleman kit was lost when the gunner was killed.....what is to stop that guy from spawning at the main as an engineer to attempt to get the auto kit again....is unsuccessful.....and just hops in a supply truck to taxi himself back to his squad in a forward area.....only to ditch said truck to move with his squad on foot since the entire squad can no longer ride in the truck.
Of course it is speculation....but it is a potential repeatable problem that can occur with the new logistics system.




The crates do "magically" disappear....when the next one is dropped.
And.....I did read that you could rearm from the repair depot unless I am mistaken.
There is nothing to stop people from spawning at main, requesting a limited kit and then using the Supply truck as their own personal taxi to get back with their squad. I'm not going to get into the other ways you could achieve the same goal, with no negative effect on your team. I'll just ask this.....how would you stop it from happening? Because i'm sure if the devs had a perfect way to keep supply trucks in the hands of those who need them, they would implement such a system.

As for the crates "magically" disappearing.....the repair crates are the only ones that disappear. Supply crates can be piled up until theres a mountain of supplies at your rallypoint just waiting for you to request kits off of. I was wrong yes, saying you couldn't request kits off the repair depot. By the looks of the pictures there are plenty of supply crates laying around to supply kits. But you originally were talking about how difficult it will be to get limited kits and said
or hope that some other pubby had the forethought to place a box or a repair point somewhere close by
and i was simply saying you can not request kits from repair crates. (unless i missed a coversation relating to this)
Dude388
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Re: [Gameplay] Logistics

Post by Dude388 »

It's looking as though there are only two ways to solve this debate:

1. Show us an in-game DEV video on how these trucks will work

or (this is the preferred option :wink :)

2. Release v.85 (kidding, release it when it's ready)

In all seriousness, a video on how this LOGISTICs truck would work may be quite beneficial for the community......and more importantly, RHINO's sanity.
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McBumLuv
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Re: [Gameplay] Logistics

Post by McBumLuv »

Dude388 wrote:It's looking as though there are only two ways to solve this debate:

1. Show us an in-game DEV video on how these trucks will work

or (this is the preferred option :wink :)

2. Release v.85 (kidding, release it when it's ready)

In all seriousness, a video on how this LOGISTICs truck would work may be quite beneficial for the community......and more importantly, RHINO's sanity.
Heh, Van Gaugh was crazy, and yet his art is some of the most prized art in the world. I think we can already count that Rhino's been going down the same path, especially with some of his posts in this thread :mrgreen: What remains to be seen is if he will mutilate himself for his art :p


Though Ito am fairly curious, could you release a teaser on how logistics work?
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badmojo420
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Re: [Gameplay] Logistics

Post by badmojo420 »

What i`ve gathered from the dev`s posts on here is, they`re not finished tweaking this system yet, and it may go either way. (The way rhino explained, or the way dbzao explained) I personally like the way rhino explained it, seems more realistic and epic, but i do fear it wouldn`t be balanced on every map. For example a truck on kashan would have to drive much further to get that new repair crates, where as a truck on sunset city would be dropping 5 crates in 5minutes if they wanted. The problem with the infinite spawning repair crates is you`ll have trucks just following around the tank squad popping out a repair crate beside them every 5minutes, never returning to base for supplies.
stozzcheese
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Re: [Gameplay] Logistics

Post by stozzcheese »

McLuv wrote:Heh, Van Gaugh was crazy, and yet his art is some of the most prized art in the world. I think we can already count that Rhino's been going down the same path,
so what your saying is.... rhino's going to cut his ear off and give it to his girl friend?

dont do it rhino!

smee for [R-CON]
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Gameplay] Logistics

Post by Conman51 »

im soo confused now :mad:

now there's no ammo counter for tank shells!?!?!?!..why????

can the devs make a new dev journal this on got all screwed up :razz:
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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