SAW animation

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wOwGHOST
Posts: 3
Joined: 2006-03-02 22:31

SAW animation

Post by wOwGHOST »

So...do we really need the animation when you go from deployed to undeployed? I dont know how the code works, Is that there so you cant shoot lazers while standing? I dont know...but it seems like a pain EVERY time ou switch back and fourth.

I know as a former SAW gunner in the US Army...it NEVER took me that long to throw the legs back when I got up to move...
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: SAW animation

Post by Rudd »

the game understands the SAW as 2 weapons that have their ammo level linked together

so it thinks that when you get the SAW out, its like getting another gun out so the animation is the same everytime, it can't understand that its the same gun afaik.

Edit, welcome to the forums, great to see servicemen here to keep the mod realistic :)
Last edited by Rudd on 2009-01-09 18:20, edited 1 time in total.
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wOwGHOST
Posts: 3
Joined: 2006-03-02 22:31

Re: SAW animation

Post by wOwGHOST »

Gotcha....that makes sense. Just didnt know if you could not have the animation for the "2nd" gun
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: SAW animation

Post by Thermis »

Welcome, The time to switch between the mods on the saw promotes slower gameplay. Even if its slightly unrealistic. Like Rudd said its nice to see servicemen here. You'll find there's a wealth of military knowledge spread through the community.
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: SAW animation

Post by Zoddom »

i think they are already changing the animation (read it somewhere, dont ask me) for 0.85
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: SAW animation

Post by nick20404 »

So you have used the saw, Tell me how accurate is it firing from a standing position firing in bursts? Or is that a no go completely. I ask because its pretty much impossible in game considering the gun shoots up in the air if your standing up.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: SAW animation

Post by Chuc »

Thanks for your input, if we had more flexibility with the animation system then we'd by all means have a different, more simplistic system.
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Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: SAW animation

Post by Zoddom »

nick20404 wrote:So you have used the saw, Tell me how accurate is it firing from a standing position firing in bursts? Or is that a no go completely. I ask because its pretty much impossible in game considering the gun shoots up in the air if your standing up.
if u used the undeployed saw, fullauto is nearly impossible, but if you make 2-rounds bursts, then its as accurate as every other weapon.
team0america
Posts: 11
Joined: 2008-09-06 22:28

Re: SAW animation

Post by team0america »

Zoddom wrote:if u used the undeployed saw, fullauto is nearly impossible, but if you make 2-rounds bursts, then its as accurate as every other weapon.
i think undeployed mode is for close quarter combats only. and its never a good idea to shoot from standing position. i ones killed alot of insurgents in close quarter combats with the SAW and offcourse of crouched position. but i do liked the old fashion accurate shooting of the LMG's in older PR versions :-)
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: SAW animation

Post by Airsoft »

is it possible by using the semi/full auto switch button on rifles, but on AR switches undeployed to deployed (vice versa). Saves a weapon slot too.
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