The current system of punishment for the coalition who kill collaborators is simply not enough of a deterrent for
(I would say) 99.9% of players.
Players don't give a **** about killing a collaborator and most of the information I'm hearing is
"hey if they're going to throw rocks at me they're going to die"
Since the inception of the long spawn times for collaborators on any given round you'll be lucky if one player out of 32 decides that the kit is worth it.
Since 0.8 has arrived I've chosen the collaborator class approximately 20 times and out of those 20 times I estimate I've been shot 16-17 times (indicating the lack of regard in choosing targets),
twice I've fallen off something ie a building
(which results in a "suicide" punishment for me ie 5 minute spawn time)
and I can only recall being handcuffed/knifed 3 times total.
All in all, every time I've chosen to go collaborator I've ended up totally frustrated and either quit out of the round or sworn to never choose the collaborator class EVER again,
which is where I stand now.
And since I get punished with long spawn times when a coalition soldier couldn't give a toss about how the game is meant to be played.........
I simply refuse to choose the civi kit ever again.
If my squad leader asks me to choose the collaborator kit on my next respawn my answer is NO!
I don't get any enjoyment out of staring at a black screen for long periods of time
and if the enemy team isn't willing to play ball then neither am I.
Which is why I suggest forcing players to play ball.
I have a strong feeling that if players are penalised with death for shooting a collaborator that they will very quickly learn to abide by the ROE (rules of engagement) and designed gameplay and start to actually try to identify their targets instead of having a shoot first ask questions later attitude.
You could actually use the excuse and have a message show up on screen while your waiting to respawn
"you have been brought in for questioning after your acts of aggression on civilians"
This "instant death" idea could also possibly be carried over to team killing
"you have been brought in for questioning after a friendly fire incident"
I think it was RO (Red Orchestra) which I used to play a long time ago which had death as a penalty for killing team mates,
which seems like a great idea to me don't you think?
Think of the tards and griefers that join servers just to team kill, our Oz servers have their fair share of them,
wouldn't instant death make their job harder.
Would stop people from going on rampages killing teammates left, right and center and at the same time force all players to choose their targets properly.
But team killing = insta death is not what this thread is about, hey it's an idea, take it or leave it.
I don't think I can explain it any better or suggest any more than I have why I think it should be implemented,
all I ask is that you (the developers) consider this idea as a valid one.
I expect that all the people who don't care about shooting collaborators and who don't care about the dev's attempt to make another side of gameplay by including the collaborators in PR will hate this idea and you will probably voice your opinions here.
And since it's been made aware to us that the dev's aren't really fussed if we like something or not and they make the mod according to how they see fit
I'm more interested in the dev's opinion of this suggestion and hopefully an R-DEV or two can give me some feedback.
Peace out





