[Faction] Bundeswehr progress update

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marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

[Faction] Bundeswehr progress update

Post by marcoelnk »

PROJECT REALITY
GERMAN FORCES
PROGRESS UPDATE




After a long time of silence , lots of effort has been made during the last two months to get this project rolling again.
Our current aim is to be implemented into PR 0.9 which is , if things keep going on this well very realisable.


Beside all the great modellers and texturers i'd like to especially thank :

Operation Peacekeeper
(Operation Peacekeeper: Operation Peacekeeper - A Battlefield 2 Modification)
TrahnLee
Leusch
Hans Martin Slayer
Kaijleor
azn_chopstick_boi
the test team


So here it is, the long expected media update... ENJOY!




Weapons


G36 Variants

Model : Dylan
UV/Texture : Pride / Chuc (G36C)
Animations/sounds : Chuc



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MG4

Model / UV / Texture : Kaijleor
Animations: Chuc


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DM51 Handgrenade

Model: Dr.Nick
UV/ Texture : Pride / Kalo Shin


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Here is a little video i made about the wepons that are already ingame.
(crappy quality but its my first video ever ;) )
doesnt work...click the link below.
[WEGAME]gertest[/WEGAME]

Link : gertest

Panzerfaust 3

Model / UV / Skin : Kaijleor

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Vehicles



Leopard2A6


Source : OPK


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Wolf Geländewagen

Source : OPK


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Eurofighter

Source : OPK / PR
Texture edits : Martin



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Huey UH-1D

Source : OPK

Important Note: Im still negotiating with OPK about this. We do not have full permission to use this yet. Maybe we will have to reskin the PR one but for now this is just a placeholder

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Maps

Playerskins by Martin

Codename Silent Eagle ( former Airborne )


Mapper : marcoelnk
Church static : Mescaldrav



Map description :

4x4 km , Vehicle based
Located somewhere in Russia , Factions : Ger vs. Rus

Status :

Lightmaps need to be done. Currently it only has terrain lightmaps on medium and this not even for overgrowth.




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Lashkar Valley

Mapper : Hans Martin Slayer

Map description :

2x2 km , mix of infantry and light armored vehicles
Afghanistan , Factions : Ger vs Taliban ; Gamemode : Most likely a mix of insurgency and AAS

Status:

Hans is reworking the textures and improving the overgrowth.


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Iron Thunder


Mapper : HughJass

Map description:

4x4 km , vehicle based
Located in Belarus , , Factions : Ger vs TBA

Status: quite WIP


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Arzan Kar Region (former Ambush)


Mapper : marcoelnk


Map description :

1x1 km , infantry based map
Located in Afghanistan ; Ger vs Taliban

Status:

I personally put alot of effort into to this map during the last 2 months ,
reworking large areas of the map.
Im currently working on implementing the static fields , so that the poppie
actually provides cover. Textures need some more work as well.
I think a comparison of the minimap before and afterwords shows this best :


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WIP renders

Dingo II

Model : gumball/77sicario

Status : Currently being textured


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Puma

Model / UV : Kaijleor

Status : Soon gonna be textured


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"Outtakes"


SN1P3R !!!

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REEEEEEBOOOOOOUND!!!!

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:-P :-P :-P
Last edited by marcoelnk on 2009-02-15 13:15, edited 9 times in total.
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Lt Mic
Posts: 58
Joined: 2008-07-14 12:34

Re: Major Progress Update

Post by Lt Mic »

Nice!!!!!!!!!!!!!!!!!!!!!
waiting to play it !!!
Iron Thunder


Mapper : HughJass

Map description:

4x4 km , vehicle based
Located in ??? , , Factions : Ger vs TBA

Status: quite WIP
it looks nice to Ger vs RUS or militia :)
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Major Progress Update

Post by Spush »

Nice, good job peeps :P
azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Re: Major Progress Update

Post by azn_chopsticks_boi »

Lt Mic wrote:Nice!!!!!!!!!!!!!!!!!!!!!
waiting to play it !!!



it looks nice to Ger vs RUS or militia :)
Should be Russian if i am right :D
Christian92
Posts: 5
Joined: 2007-04-02 08:45

Re: Major Progress Update

Post by Christian92 »

THIS IS FREEAKING AMAZING!!!!! WANNA PLAY THIS ON PBLIC^^^^
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Sgt.Sheep
Posts: 27
Joined: 2008-07-31 22:20

Re: Major Progress Update

Post by Sgt.Sheep »

I am struck by the sheer awesomeness of this post :D

Also lol@Fozzynator:
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Kahn
Posts: 18
Joined: 2006-05-20 10:44

Re: Major Progress Update

Post by Kahn »

Great job.
Keep up the good work.
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Dizakui
Posts: 195
Joined: 2008-12-23 17:55

Re: Major Progress Update

Post by Dizakui »

Looks really good. Wasn't truely looking forward to this mod until I saw this.
May I just mention one thing though, the magazine on the G36C in the first image. It's wrong. The section going into the magwell is too short, looks like an Airsoft magazine.
Look: http://world.guns.ru/assault/hk_g36e.jpg
There are 3 box indents at the top of the magazine, not 2.
Apart from that it looks like its getting along really well. Just wish I diddn't have a thing against the Germans.
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: Major Progress Update

Post by Hans Martin Slayer »

great job, lads! you made some great progress there, congratulations!

pretty sweet to see my map with your stuff on it. 8-)

- love the outtakes.. :lol:
azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Re: Major Progress Update

Post by azn_chopsticks_boi »

The G36C wont be used, since the spec op class is gone. The G36C was posted here since it was still a WIP.

edit: awesome map Hans :)
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: Major Progress Update

Post by Priby »

Woaha epic.
And i thought youre sleeping :P

Edit:
[R-CON]azn_chopsticks_boi wrote:The G36C wont be used, since the spec op class is gone. The G36C was posted here since it was still a WIP.
Nooooooooo!
Last edited by Priby on 2009-01-10 20:14, edited 1 time in total.
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Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Major Progress Update

Post by Glimmerman »

WOW big update fellas and a lot of maps also :)

Cant wait to play them :)
hawKKK
Posts: 87
Joined: 2008-05-21 20:37

Re: Major Progress Update

Post by hawKKK »

Fozzy, check this:
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and for PR:GF
:shock: :shock: :shock:

Marco ich will ein Kind von dir! :D
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marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: Major Progress Update

Post by marcoelnk »

hawKKK wrote:
Marco ich will ein Kind von dir! :D
ne lass ma :D
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AREM117
Posts: 134
Joined: 2008-08-29 04:03

Re: Major Progress Update

Post by AREM117 »

'[R-CON wrote:azn_chopsticks_boi;896105']The G36C wont be used, since the spec op class is gone. The G36C was posted here since it was still a WIP.
Does he meen in the german mod or in all of PR. I didnt see anything for sure on this. If its been taken out of PR then will there be separate spotter and demo kits?
azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Re: Major Progress Update

Post by azn_chopsticks_boi »

AREM117 wrote:Does he meen in the german mod or in all of PR. I didnt see anything for sure on this. If its been taken out of PR then will there be separate spotter and demo kits?
Its somewhere in this thread...its pretty epic and long :/
https://www.realitymod.com/forum/f196-p ... stics.html
DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Re: Major Progress Update

Post by DonDOOM »

Looks awesome!
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Major Progress Update

Post by HughJass »

looks amazing, lashkar looks really good, its going to be the german korengal.

also, horray iron thunder made it in :D
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: Major Progress Update

Post by hall0 »

Nice one.

And btw the G82 does have an awesome sound thats why we all stand next to the sniper :)
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Major Progress Update

Post by Conman51 »

what do the germans use for their marksman..its it that g3 thing?? or is taht just a place holder
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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