Firstly, Clypp has made some very nice topographical maps (https://www.realitymod.com/forum/f66-pr ... imaps.html), and AFAIK VoXiNaTiOn and Deltafart may be finishing the project.
Secondly, it's quite unrealistic for infantry especially to get magic up-to-the-second-live satellite maps revealing all of your team, as well as the direction that they are facing.
To these ends, I was hoping to make it so that Squad leaders could have a topographical map as a "weapon" with which he could see objectives, but can't see any infantry. All of the squad members would have to rely on the SL, as they would not have the maps.
This would not apply for vehicles, as they still have their mini maps simulating GPSs I guess.
I see many Pros with this inclusion:
- The need to use landmarks to know where you're going and not get lost.
- The need to correctly ID targets through their uniforms before firing.
- A heavier reliance of the commander to give friendly positions.
- Another advantage to having a commander, because of an all-revealing map.
- A more in-depth playing experience.
- An expanded hierarchy providing each higher level (SM, SL, Commander) with better tools to be situationally aware. (from no map, to topographical map, to satellite map with friendly positions).
- Makes the commander useful, as he can keep his job, but is the only one aware of all the battlefield intel. He can now be used to coordinate the squads properly, since they'll need to rely on him.
- How would infantry know where to attack/defend?
- Would require enough time-consuming work put into it.
If that's not possible, then a commander could provide the intel, making his/her role so much more important.
But don't forget this problem isn't a "problem" on CnC game modes, either.
The last problem shouldn't be too much of a pain, though, because I think it would be all worth it in the end. What are your thoughts concerning this?








