the sandbags
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
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Silveryvisions
- Posts: 9
- Joined: 2008-08-30 12:36
Re: the sandbags
Looking good. It's a shame to waste a thread, so I'll suggest something else that would be useful instead of using sandbags to do the job. Some kind of tanktrap or roadblock, I'm forever using sandbags to try and keep hostile APCs and bomb cars from getting into the vicinity of a FB, and they don't work that great.
Nevermind, didn't realise this wasn't the suggestions forum. I may bring it up there if anyone else thinks it's a good idea.
Nevermind, didn't realise this wasn't the suggestions forum. I may bring it up there if anyone else thinks it's a good idea.
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: the sandbags
The razorwire now has built-in tank traps, so that no vehicle can pass through them.
Now, the thread is completely void.
Now, the thread is completely void.
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Silveryvisions
- Posts: 9
- Joined: 2008-08-30 12:36
Re: the sandbags
:d uh: I did not know that. Excellent! I take it this is something new for 0.85? Could you link me, I did a search but didn't find anything.
Last edited by Silveryvisions on 2009-01-12 21:51, edited 1 time in total.
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: the sandbags
It's one of the Dev Journal features, and it will be in 0.85.
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octo-crab
- Posts: 389
- Joined: 2008-06-01 22:08
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Silveryvisions
- Posts: 9
- Joined: 2008-08-30 12:36
Re: the sandbags
Why did I type 8.5. Ok thanks for the info and the link. Both of these changes are going to make FBs way more secure and most importantly, fun to build.

