the sandbags

General discussion of the Project Reality: BF2 modification.
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Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: the sandbags

Post by Priby »

Done for .85 IIRC
Image
Silveryvisions
Posts: 9
Joined: 2008-08-30 12:36

Re: the sandbags

Post by Silveryvisions »

Looking good. It's a shame to waste a thread, so I'll suggest something else that would be useful instead of using sandbags to do the job. Some kind of tanktrap or roadblock, I'm forever using sandbags to try and keep hostile APCs and bomb cars from getting into the vicinity of a FB, and they don't work that great.

Nevermind, didn't realise this wasn't the suggestions forum. I may bring it up there if anyone else thinks it's a good idea.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: the sandbags

Post by gclark03 »

The razorwire now has built-in tank traps, so that no vehicle can pass through them.

Now, the thread is completely void.
Silveryvisions
Posts: 9
Joined: 2008-08-30 12:36

Re: the sandbags

Post by Silveryvisions »

:d uh: I did not know that. Excellent! I take it this is something new for 0.85? Could you link me, I did a search but didn't find anything.
Last edited by Silveryvisions on 2009-01-12 21:51, edited 1 time in total.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: the sandbags

Post by gclark03 »

It's one of the Dev Journal features, and it will be in 0.85.
octo-crab
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Joined: 2008-06-01 22:08

Re: the sandbags

Post by octo-crab »

Silveryvisions
Posts: 9
Joined: 2008-08-30 12:36

Re: the sandbags

Post by Silveryvisions »

Why did I type 8.5. Ok thanks for the info and the link. Both of these changes are going to make FBs way more secure and most importantly, fun to build.
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