Large Smoke screen.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Large Smoke screen.

Post by Glimmerman »

When i was looking at some footage of the Israeli Cast Lead Operation i got inspired to post this topic.
Is it possible and / or desirable to have a Artillery / Aircraft deliverd Smoke screen like a Willie Pete (White Phosphores) arty round or bomb?

As it could be requested in the same way you would request a area attack, it would cover a certain area in smoke so units could retreat from or attack a certain position without the enemy seeing it.
DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Re: Large Smoke screen.

Post by DonDOOM »

Very cool idea, but I think it'll cause some serious lag issues for people that don't have a good enough pc.

Still, would love to see it that on the field.
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Large Smoke screen.

Post by Rudd »

Love it, and sice its non-killer it would be great if the commander could call it in quite alot

FINALLY SOMETHING TO DO!
Image
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Large Smoke screen.

Post by AnRK »

There's smoke and other effects all over the place anyway, I can't imagine smoke is a stressful on PCs as alot of other effects anyway.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Large Smoke screen.

Post by Glimmerman »

Yeah if it can be called in like 5 rounds in a row before reloading so the requesting player can set a line on the map that needs to be smoked that would be good for tactics i believe.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Large Smoke screen.

Post by Dunehunter »

There's a small difference between popping some smoke grenades and having artillery-delivered smoke cover an entire city block :p

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Large Smoke screen.

Post by Solid Knight »

Don't worry about people with bad PCs. They need to upgrade and you need to give them a reason to do it. I always wanted a smokescreen be delivered via a smoke generator or munitions.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: Large Smoke screen.

Post by Expendable Grunt »

I endorse this event and or institution.

M.
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Large Smoke screen.

Post by Glimmerman »

[R-MOD]dunehunter wrote:There's a small difference between popping some smoke grenades and having artillery-delivered smoke cover an entire city block :p
The JDAM puts up a load of dirt when it explodes and a WP round could have the same impact only smaller and not so high. so you can fire more.
DannyIMK
Posts: 226
Joined: 2008-01-28 18:16

Re: Large Smoke screen.

Post by DannyIMK »

yea large smoke screen can be great. i don't think that it need so strong computer
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Large Smoke screen.

Post by gazzthompson »

i support this, would be very handy ....
burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: Large Smoke screen.

Post by burghUK »

Solid Knight wrote:Don't worry about people with bad PCs. They need to upgrade and you need to give them a reason to do it.
Selfish?
Not everyone has £800 lieing around for a PC upgrade.
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Large Smoke screen.

Post by AquaticPenguin »

£500 will get you a decent gaming pc

Although I do think that is a bit selfish, not everyone wants to spend that amount of money just to play. I think the idea though. My computer lags quite a bit when a jdam goes off but I'm planning on improving it sometime soon. It would also give the commander something else to do.
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: Large Smoke screen.

Post by smee »

crAck_sh0t wrote:Selfish?
Not everyone has £800 lieing around for a PC upgrade.
Isn't it the other way round. The majority of players that play a MOD ( any mod ) tend to be enthusiast not just your out of the box player. Takes interest in gaming to install a MOD. So if the enthusiast is someone that has an above average machine, and as there hobby tends to have pretty good spec. So aiming for a P3 user who hasn't got the interest/money means your aiming at the minority.

If you look at Muttrah v2 your find that most people have 50+ fps, Seconds have 30+. so to aim at the minority means they are holding it back for the gaming enthusiast. You can get a 9800GT for around £100 which I would imagine most people got presents for xmas or birthday, or cheaper on ebay.

Guess what I paid a Grand for my machine ( year ago ), and will with luck last 2years but already looking at updating my GPU technology moves on and the price drops :)
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

Image
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Large Smoke screen.

Post by Alex6714 »

I would give this to aircraft.

Smoke/wp rockets.

Good for teamwork, so why not?
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Large Smoke screen.

Post by AnRK »

AquaticPenguin wrote:£500 will get you a decent gaming pc

Although I do think that is a bit selfish, not everyone wants to spend that amount of money just to play. I think the idea though. My computer lags quite a bit when a jdam goes off but I'm planning on improving it sometime soon. It would also give the commander something else to do.
Although if you have a reasonable motherboard you'd probably be better off spending that on a decent graphics card processor and as much qualityish RAM as you can.

How could this be implemented anyway? Obviously you don't want 1 big cloud of smoke otherwise it's not really a screen, is there a way of having an asset immediately available a certain number of times before having to wait again, if so you could have 5 shots or so you can actually create a proper smoke screen.
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: Large Smoke screen.

Post by daranz »

[R-CON]Alex6714 wrote:I would give this to aircraft.

Smoke/wp rockets.

Good for teamwork, so why not?
I'd rather have it as a commander asset - it seems more likely (smoke artillery barrages have been around a while), and it gives the commander an additional asset to use. It isn't very unbalancing as it wouldn't mean a JDAM on the enemy's head every 5 minutes, but it'd be useful when, for example, crossing wide open spaces.

I wouldn't make it WP, though. WP in real life is nasty when deployed on people, and you certainly wouldn't want to give the commander a giant molotov cocktail.
Image
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Re: Large Smoke screen.

Post by Eddiereyes909 »

[R-CON]Alex6714 wrote:I would give this to aircraft.

Smoke/wp rockets.

Good for teamwork, so why not?
I remember someone wanting to put smoke rockets on the LB in Kashan so it could mark targets/smoke out the enemy.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Large Smoke screen.

Post by Scot »

Image
Image
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: Large Smoke screen.

Post by Onil »

It would certainly make them more useful since they are suppose to be recon choppers in such maps.

But i guess commander controlled is also a good idea.
Image
Post Reply

Return to “PR:BF2 Suggestions”